Warmog's and %-bonus HP
What if Warmog's had the following recipe and effects:
:
+
+
+ 1000 = 3200 gold total
640 to 800 HP (EDIT: 800-1000 HP after passive)
Unique passive: 1% of max HP regenerated every 5 seconds. Increased to 3% every 5 seconds out of combat.
Unique passive: +25% bonus HP
Thoughts for this idea:
- A 3000+ gold tanky item that effectively adds a multiplicator for tankiness.
- Current anti-HP-stack options are strong enough to accomodate for a little more health in the game. Especially since it has the same price point as the most expensive of those (3200 gold).
- Low-ish stat-to-gold on its own work against the old 'Mog's problem of being overwhelming on its own.
Worries:
- Would it make manaless bruisers to strong? If yes, how could an item be set up to circumvent that?

