@Riot PBE walls/gates OP and unhealthy to SR.

xLegendary Troll··4 votes·942 views

It has come to my attention that you are planning on moving forward with this new feature on Summoner's Rift. I don't know the type of feedback you have been receiving in the PBE, but I guarantee it's mostly positive.

Unfortunately, I have some negative feedback about this new feature. I think that it will have an overall negative impact on the Rift and the way teams utilize it.

My problem with this new feature is the fact that it can be easily abused by the defending team. You can position a ranged champion RIGHT ON TOP of the wall and completely avoid melee damage. You can even run back and forth through the wall to gain an unfair advantage in the team fight. Just place a ward over the wall.

This opens up new unhealthy strategies that can revolve around the defending team bringing the team fight near these walls, instead of the turrets. The team with the lead can usually tank a tower and dive powerful targets, but with this new mechanic it changes everything. Vulnerable targets can now easily just walk through the gates, which gives them unparalleled mobility compared to those with "wall-hopping" abilities. It also hurts melee champions who rely on "sticking" to their target.

Can you imagine how difficult it will be for someone like Tryndamere to chase someone down, use spinning slash after your target goes through the wall, just to see them run back to their base? This wall will just introduce a new mechanic called "wall juking" which will further increase the skill cap/gap between casual players and experienced ones.

PROPOSITION:

  1. I propose that these gates can only be used to EXIT your base and not ENTER.
  2. To eliminate the "unfairness" of avoiding melee damage, instead of a gate make a platform that LAUNCHES your champion over the wall.
  3. Put a personal cooldown on the gates to limit their abuse.
  4. To enable "counterplay" make it so that the gates are opened for a brief second for ANYONE to use.
  5. Make it so that the gates can only be used to enter OR exit ONCE before going on a short cooldown. The cooldown is obviously player specific only.

Thank you for taking the time to read this. I hope you take my feedback seriously and look into it before these new gates become a problem in the long run. I initially had a problem with the new ZZ'Rot Portal, but you guys fixed the duration of each creep. Good luck!

4 Comments

Lord Dusteon4 votes

I personally like them; if you're already pushed to your base only getting an advantage in the walls isn't going to help as much as having completely dragon + baron control, and the walls SHOULD help losing teams try to comeback a bit better if they play well.

xLegendary Troll1 votes

This was actually a ticket I submitted. I wanted to see what the community thought and if they share the same opinion with me.

Hex the FenFen1 votes

I love the walls it will really help when the enemy team has a Fizz that is 23/5 and they need a come back play. I mean, if your team is losing terribly is there nothing you wish Rito would do to give you a chance? I mean any smart team that was winning would not ruin their chances by fighting near those walls but simply either walk into the base and kill them or wait for them to leave. I mean, come on.

xLegendary Troll1 votes

Well, I know that if nothing is done I'm going to abuse them until people notice and catch on :)

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