@RiotXypherous: Wouldn't this solve your sightstone problem?

CoolKnightST··1 votes·840 views

I think I have a idea how to solve the current issue with the sightstone and that it takes away a slot:

#Sightstone Tier 1 (trinket)

Build: item 3340 + 300 (requires having a support income item)

Unique Passive: Ward Refresh - Holds 4 charges and refills upon visiting the shop.

Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.


#Sightstone Tier 2 - Tracker (trinket)

Build: 600 (requires having a support income item)

Unique Passive: Tracker - Grant you true sight for a short duration the next time you are spotted by an enemy ward. (60 seconds cooldown) Basicly similar to the Razor Sharp buff but now with his own cooldown.

Unique Passive: Ward Refresh - Holds 6 charges and refills upon visiting the shop.

Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.


#Sightstone Tier 2 - Marker (trinket)

Build: 600 (requires having a support income item)

Unique Passive: Marker - Damaging a enemy ward will disable the ability to stealth.

Unique Passive: Ward Refresh - Holds 6 charges and refills upon visiting the shop.

Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.


#Sightstone Tier 2 - Scout (trinket)

Build: 600 (requires having a support income item)

Unique Passive: Scout - Grant you true sight if you stands still and takes no action for 2 seconds. Taking any action or being moved will disable the aura.

Unique Passive: Ward Refresh - Holds 6 charges and refills upon visiting the shop.

Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.


#Sightstone Tier 2 - Conqueror (trinket)

Build: 600 (requires having a support income item)

Unique Passive: Conqueror - Ghost Wards will give true sight for the next 3 seconds after you placed them.

Unique Passive: Ward Refresh - Holds 6 charges and refills upon visiting the shop.

Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.


#Other ideas:

  • Your max ward charges increase on your level (level 10 = +1, level 14 = +1)
  • You get a ward charge on assist (charges can't overcap)

10 Comments

Ren Ex2 votes

While these ideas aren't all that bad, just kinda broken, this solves none of the problems Xypherous listed.

Supports will be forced to rush these, so that they can place more wards/sweep/etc, which is exactly what Riot doesn't want. Champions that normally build Sightstone (Nunu, Elise, LeeSin, Jax) in the jungle are now punished for using something that compliments their kit

Honestly, at this point, Sightstone should just be removed. As it stands, the burden of warding is still pretty much solely on support. With the charge system on the Yellow Trinket, there's no reason for Sightstone to exist anymore. If anything, Yellow Trinkets should be the new Sightstone, and now you have to balance sweepers and wards for your team.

The Paulrus1 votes

[{quoted}](name=Dr Ren Ex,realm=NA,application-id=3ErqAdtq,discussion-id=i0Y0N921,comment-id=0002,timestamp=2015-02-14T15:31:37.770+0000)

While these ideas aren't all that bad, just kinda broken, this solves none of the problems Xypherous listed.

Supports will be forced to rush these, so that they can place more wards/sweep/etc, which is exactly what Riot doesn't want. Champions that normally build Sightstone (Nunu, Elise, LeeSin, Jax) in the jungle are now punished for using something that compliments their kit

Honestly, at this point, Sightstone should just be removed. As it stands, the burden of warding is still pretty much solely on support. With the charge system on the Yellow Trinket, there's no reason for Sightstone to exist anymore. If anything, Yellow Trinkets should be the new Sightstone, and now you have to balance sweepers and wards for your team.

I agree with this. Increase the trinket wards to 2 and be remove sightstone. That or let it give supports some kind of meaningful stats, similar to the jungle items.

CoolKnightST1 votes

[{quoted}](name=Dr Ren Ex,realm=NA,application-id=3ErqAdtq,discussion-id=i0Y0N921,comment-id=0002,timestamp=2015-02-14T15:31:37.770+0000)

While these ideas aren't all that bad, just kinda broken, this solves none of the problems Xypherous listed.

Supports will be forced to rush these, so that they can place more wards/sweep/etc, which is exactly what Riot doesn't want. Champions that normally build Sightstone (Nunu, Elise, LeeSin, Jax) in the jungle are now punished for using something that compliments their kit

Honestly, at this point, Sightstone should just be removed. As it stands, the burden of warding is still pretty much solely on support. With the charge system on the Yellow Trinket, there's no reason for Sightstone to exist anymore. If anything, Yellow Trinkets should be the new Sightstone, and now you have to balance sweepers and wards for your team.

I think you misread what he tried to say. He said he want to limit the amount of gold you can invest in vision. Because vision is probaly one of the most snowbally elements in the game. The pressure on rushing it was their because the jungler also tries to get it as soon a possible. You can't stop supports from rushing this item. The only thing you can do is limit the amount of gold they have to spend for it. 900 gold is a really gold efficiënt way to cover vision but in the end. It's love they need if they want to become something more than a walking ward.

The main different will be that they will now have to spend 900 gold not worth on combat stats. That's big but also really gold efficiënt towards the long run. And with their high base power early exactly what is needed to ballance out this class.

It's just from this reason that sightstone really became a thing on junglers. And honnestly it's a nice thing to the game. However, riot stated many times it was not intended behavior. As far I see it the community is devided into 2 groups:

  • The group that wants to make the sightstone into a utility item that can be accessed by any champion in the game. They want to buff sightstone into a more combat efficiënt item in the lategame. A idea like this I actualy post last week here.
  • The group that wants to limit the sightstone to support & solve the slot issue they have right now.

Removing the sightstone wouldn't solve shit for one simple reason: The only one that will be punished for this are supports. They will have less acces to wards and they will take away item slots for them to place them. In the lategame the map will remain dark since the same amount of wards that can be placed can be sweaped on the exact same moment. But whe forgetting the best part: Pick Comps will become even more broken!!

Deep Terror Nami1 votes

Why is sightstone taking a slot a problem?

iCrisp1 votes

Having the trinket only obtainable for players with an income item is kind of dumb since all player usually start with a yellow trinket, plus junglers are starting to build sightstone. Change the "requires having a support income item" and it can be a solid idea.

CoolKnightST1 votes

[{quoted}](name=Worst Ao Shin NA,realm=NA,application-id=3ErqAdtq,discussion-id=i0Y0N921,comment-id=0001,timestamp=2015-02-14T15:27:42.872+0000)

Having the trinket only obtainable for players with an income item is kind of dumb since all player usually start with a yellow trinket, plus junglers are starting to build sightstone. Change the "requires having a support income item" and it can be a solid idea.

That would create the exact same problem that is listed when RiotXypherous communicate the problem. Namely the pressure on support to rush the item before the jungler does. It has been proven time & time again that you have to give a handicap to junglers that want to go for this item in order to ballance it out for supports.

For this reason the only way to fully ballance out this issue is to give junglers acces to their own vision items. Unless whe change the requirement to just income items. This would make it available for junglers that have a item 1039. But than whe recreating the pressure just entirely over again.

This is actualy the only solid way to maintain the sightstone without taking away another item slot.

Deep Terror Nami1 votes

Do you have a link to the discussion with Riot Xypherous? I'm a support main so would like to see what this is all about.

CoolKnightST1 votes

[{quoted}](name=Valkyrie Witch,realm=NA,application-id=3ErqAdtq,discussion-id=i0Y0N921,comment-id=0003,timestamp=2015-02-14T16:33:23.528+0000)

Do you have a link to the discussion with Riot Xypherous? I'm a support main so would like to see what this is all about.

http://www.reddit.com/r/leagueoflegends/comments/2vkmd2/ruby_sightstone_should_recharge_wards_over_time/coj0ark

Deep Terror Nami1 votes

Oh, Ruby Sightstone. Ya, that thing is nearly worthless.

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