Riot, you missed something important in GP's rework...
Potions aren't turned into oranges.
And we need more oranges.
Potions aren't turned into oranges.
And we need more oranges.
I was surprised he still had a point and click!
I was surprised he still had a point and click!
Well everyone knows "Point and click" interactions usually lead to "OMG unfair game mechanic" complaints.
Well your missing the key thing about Gangplank there, He's a pirate. pirates don't need to play fair.
That's actually solid reasoning. Either way you now have to choose between point and clicking enemy champions or low health minions. This choice is now empathized by your ultimate.
That's the most important change. 4 years ago, the idea behind giving GP a point and click harass was that you miss out on farm for doing so. But that doesn't really fly now. Adding another opportunity cost for Qing enemies that can't be achieved somewhere else makes the skill of balancing harass and farm a thing for GP again.
I will miss support plank. The poke was great. Now it's a waste.
Supportplank was nerfed, sort of. They removed his slow which wasn't that good anyways, and also they removed his Raise Morale....which also wasn't THAT good anyways. But still it was really nice to have on ADCs.
Instead they gave him a lot of zone control and his ultimate looks stronger for teamfighting. Oh, and you get rewarded even more for poking people and trying to cut them.
I'm really interested to see if he still is a good support, because in all honesty I loved playing with him. Especially since I main Miss Fortune It's really cool to see the two Bilgewater leaders shooting up bot lane and despite some of his main supporting tools removed/traded, his incredible zone control might work?
I can still see him running off-tank like he did before. But his support tools just aren't available like they were before. He'll be forced to run Targon's so he can upgrade his ult. Using his Q to farm prevents him from using it for poke. And assuming they balance him around the expectation he'll get the second ult upgrade at about 25-30 minutes in a solo lane (seems about par to other similar skills), he'll only reasonably afford 1 upgrade as a support. Which, as a support, will be the move speed buff. The bonus AD is gone, the reliable slow (passive) is gone. His barrels will just become free gold for the enemy support or unwanted wave clear for his ADC. And one of his hidden strengths, the passive W move speed buff, is also gone. which forces him back into buying boots.
Don't get me wrong, the new kit looks great; and he's not strictly barred from bot lane. But bot lane GP will be little better than Mundo once the update goes through.
Hey hey hey don't be dissing support Mundo, he be cleaving adc face for days plus slowing them
I tested him on the PBE last night and I don't think Supplank will ever get enough SS for his ult upgrades. :c
I haven't done the math for how many relic shield charges you get, but it's 500 gold plundered per upgrade. Laneplank is able to do it because any minion that dies in an E explosion triggered with your Q grants the plunder, allowing you to plunder the whole wave. Relic shield definitely doesn't have the uptime to clear whole waves.
I mean, I'll still try it, but I'm not optimistic.
The good news is, even if he is basically designed for top now, he looks like he'll be super fun there.
If he needs his new E to kill minions, then it just becomes the problem I predicted.
His barrels will just become free gold for the enemy support or unwanted wave clear for his ADC.
So even if he can clear a whole wave with Targon E. it'll just result in him stealing a waves worth of CS from the ADC. And if his upgrades costs are really that high, then that means he even locked out of going off-tank down there. A sad day indeed. But as I also said:
Don't get me wrong, the new kit looks great
meanwhile every adc ever
The obvious answer: all ADCs are now pirates.
Except Draven. Draven doesn't give a crap about being fair either.
It's 'cause he's AD. Point and click AP skills are the ones that get changed to skillshots!
There's a crucial difference between current GP's point-and-click Q and reworked version's, though, and that's the tradeoff associated with the ability: currently, Parrrley is irritating to deal with because Gangplank can just spam it in lane and whittle his opponent down at little personal expense, but if he were to do so with his new kit, there would be a very real strategic cost to it, because he'd be foregoing the opportunity to gain Silver Serpents from minion kills. Gangplank still has "free" easy lane harass, except if he chooses to go down that route he'll sacrifice a lot of late-game power.
I would love to max the kegs and do the 5th-o-November build
V skin confirmed. XD
New mastery on the PBE:
OK: Upgrades Biscuits into Oranges and it's k.
Make red potions oranges Blue potions oranges Elixirs oranges
EVERYTHING MUST BE AN ORANGE!!!!!
Gangplank es un campeón con poca movilidad, después del rework, el campeón quedará con menos movilidad aún. Estara fuera del meta. Si es cierto que tendrá mas daño y que la pasiva da velocidad pero es difícil activarla cuando quieres escapar o incluso cazar a alguien, después del rework no tendrá nada de cc ni movilidad.
Una posible solución es que la PASIVA SE ACTIVE CON LA Q, y reducir el cd de la pasiva, o simplemente hacer el que el cd disminuya a medida que aumentan los niveles del campeón. También se podría poner velocidad de movimiento de forma pasiva en la E o W. Sinceramente gangplank no estaba mal, pero ahora lo veo algo inferior al anterior, antes estaba ''equilibrado'' a lo que cc y movilidad se refiere. Otra posible solución es que el nuevo barril aplicara stun a los campeones que afecte su explosión si se activa con la Q. con un srun de 0.90 o 1 segundo estaría bien
En el aspecto visual ha quedado magnifico e incluso la R es mejor, pero sigue sin cc ni movilidad.
I think they removed passive on the Q specifically so Gangplank can't be a poke support anymore.
Although you're probably correct about the barrels. New Gangplank has even less CC than old Gamgplank. Good luck ever hitting someone in melee range without getting fucked up in return.
That might cause some clarity issues. Potions just cure health. But oranges make everything K.
How about changing potions into tangerines (health) and Mandarins (mana)?
However, tangerines and mandarins don't have a sufficient cost-to-K ratio. Therefore, we still need oranges.
But that's the whole point. Potions have a low cost-to-K ratio. Oranges have a 100% cost-to-K ratio. So replacing potions with oranges will cause clarity problems. I mean, we could try lemons or limes but. . . Well. . . Their cost-to-K ratio is a tad. . . non-existant?
when i was a kid in florida there was a tangerine tree near a school and we had tangerine fights around it sometimes. that's how pirates have snowball fights.
edit: need a skin where he can Q an orange in mundo's face. maybe a tropical or pool party GP skin.
i think that since he is a pirate then he should have some kind of an ability to manipulate his team turrets just like he controls his ship and the cannon's, maybe something like if he stand's near his turret he can buff it or make it stronger or even command a turret with an ability.
I'm just happy they added true damage to his passive. I actually suggested something (likely a big inspiration for it) that was basically halfway between Ahri's Q and his new passive back in april of last year in the same thread where they got the suggestion for exploding barrels for E.