Can we expand upon the way champions scale other than just pure damage/healing?
Riot started to go down this road a bit with Champions like Sona, Lulu, and Nami being able to scale in how well they support, but I think we can expand upon this to better balance other champions.
Examples.
Fiddle: Terrify - Fiddlesticks Fears an enemy for 1 / 1.25 / 1.50 / 1.75 / 2 (+0.2 per 100 AP) second(s)
If Fiddle averages 500 AP in a game he would have a Fear duration of 3. But if they try to abuse 0 AP Fiddlesticks support tank they would have the measly 2 second duration.
Annie: Pyromania - After every 4 ability casts, Annie's next offensive ability will stun all enemies it damages for 1 / 1.25 / 1.5 (+0.1 per 100 AP) second(s).
Once again this harms abusive no AP builds, but rewards the Annie who managed to play skillfully and snowball.