Suggestions for azir changes
Base stats Base mov speed 325 -------> 330 Base attack damage 47 ---------> 50
Conquering sands Cooldown 10/9/8/7/6 ----------> 9/8.5/8/7.5/7/6.5 Slow 25%/25%/25%/25%/25% -----------> 20%/25%/28%/32%/36 ~~Hit with more than one refreshes slow ~~ ----------> Hit with more than one stacks the slow but 10% diminishing returns Cost 70/70/70/70/70 -------->70/65/60/55/50 Dmg 65/85/105/125/145 + 0.5 ---------> 55/65/80/95/100 + 0.4 ---- 0.7** Based on level** More reward when hitting with multiple soldiers , q dmg nerfed early but better late.Cost lowered and cd lowered for huge loss of dmg early game.
Arise Recharge time 10 / 9 / 8 / 7 / 6 ------> 12/10/8/6/4.5 Dmg 45 + 5 / 10 (based on level) --------> 35 + 2/4 + 0.67 ----> 0.77 (based on level) NEW:Azirs soldiers do 5% more damage to its targets every time it hits them stacking 6 times For every 100 magic resist the opponent has reduce the stack by 4% calculated after magic pen reduced by 6% to minions Attack speed 20%/30%/40%/50%/60% ------> 25%/36%/47%/58%/69% + 1% levels 1-8 + 0.5% levels 8-18 Scales better with levels nerfed early on.Do more damage every time you attack to be less bursty
Shifting sands Damage 60 / 90 / 120 / 150 / 180 ------> Removed Shield 80 / 120 / 160 / 200 / 240 -------> 160/175/190/220/250 + 0.3 - 0.7 ap levels 1-15 CD 19 / 18 / 17 / 16 / 15 -----> 17 ---- 13 based on level 1-15 Knocks them up at level 16 for 0.25 seconds Cooldown cant be lowered more than 9 secs More utility focused changed to level based
Emperors divide Duration 3/3/3 ------> 3/4/5 Soldiers 4/5/6 ----> 5/6/6 CD 140/120/100 ------> 130/110/90 allies gain 10% movespeed Backwards hitbox ie(azirsec) lowered by 5% 150 / 225 / 300 + 0.6 --------> 135/210/275 + 0.4 Now increases soldier damage by 3%/6%/9% per level of ultimate