Why are tanks balanced around them dying so fast late game
items Negate 45% armor can negate a lot of the gold spent by a tank late game
is the same except mages have large cool downs on the ability's(except for
)
this makes tanks need to have overloaded kits if they wanna survive late game
high damage for a tank great stat thats percentage reduction on ult
Insane amounts of damage on q w passive is an insane stat ball(both have great utility and laning phases)
Many more but most consider those divers(
build mostly tank)
this means the only way for tanks to feel impactful is to get ahead which makes it so the tank gets super beefy before they can buy pen items Which is definitely not heallthy because it makes tanks feel super overloaded or op even though its the only way they work
screws him ealry
will remove around 4k gold worth of defensive stats.
to counter them: SURPRISE YOU HAVE ABOUT 100 ARMOR NOW IF YOU ARE LUCKY