I would like CDR to be retooled into 'Spell Haste'

Z Statistic·2/5/2017, 7:51:42 PM·1 votes·1,475 views

That is to say, the stat we build would increase the rate at which cooldowns recharge. I am honestly tired of building a major CDR item like Morello's after having used a long cooldown ult in a not so recent teamfight, and the amount of effective delay between my ult usage and availability is virtually 0 benefit, making the CDR useless for this period. I would instead like a system where I can haste the remaining cooldown through the stat. It'd be just like attack speed but for spells.

Currently, if I use a Karthus ult for a teamfight with 180 second cooldown and then buy Morello's, it doesn't do anything for the currently delay. If I had +25% spell haste, then I would be reducing the remaining cooldown by 20% as soon as I got the item.

The second reason is because CDR scales hyperbolically with DPS. This isn't that important for burst mages, but for mages that constantly press buttons, 10% CDR at 0% is much less effective than 10% at 30%. Even if your ultimate has a long cooldown, if you use it off cooldown regularly, the amount of ults usable in a game spike up dramatically the more CDR you have.

The third reason is simply more room for stat budget. Currently, 10% the best allocation for an item. If you get 20%, it can be difficult to work in other items. 5% from runes will not work for getting the cap. 15% was absolutely awful on boots. By changing it to Spell Haste, 40 CDR is achieved through ~65% spell haste. 45% CDR is achieved through ~80% spell haste. This method allows the stat to be sprinkled in small amounts over a large amount of items without all being just 10%. It could also allow better design room for cooldown slowing mechanics, but that's just me spitballing. More importantly, it could allow for utility buffs that increase spell haste above the cap.

6 Comments

ZephyrDrake2/5/2017, 7:57:29 PM2 votes

you just described the main reason why CDR doesn't work on spells that are already on CD Anyone could just use the ult go to the store, buy CDR and then as soon as it took effect, sell the item back and then buy it again watch the CD drop again and rinse and repeat until the CD on your ult is up. Imagine a Karthus that does this, the instant he reaches lvl 6 he would just be at base buying and selling CDR to use his ult as often as possible making it impossible for the enemy to do anything. Or a Soraka doing the same thing constantly healing her allies

The Lost Marbles2/5/2017, 8:00:10 PM1 votes

You could do some interesting design things with "dynamic CDR" as well, like making a fighter whose abilities cool down faster while in combat.

I mean, we now have Warwick's W, so we know Riot is able to do dynamic CDR.