Ignite deals too much damage for its low cooldown

Frontline Fury··3 votes·1,079 views

Ignite is slowly crowding out all other summoner spells again - exhaust is practically non-existent because damage is so high anyways that a 40% reduction wont make a change.

Ignite's damage and cooldown are so disproportionally overtuned it's the optimal choice in every role but marksman. Marksmen need heal to get their supports out of trouble or barrier to have a chance at surviving the enemy ignites.

Can it not be the optimal summoner spell for half the roles in the game? Sure it makes for more damage and faster games, but it also makes for much less actual gameplay - even if you miss all your spells you can still slap an ignite on your target and basic attack them to death.

3 Comments

Silly Neeko1 votes

Agreed. If they wanted to buff it just tone down the max damage a bit and make it so that it finishes procing 1 tick less. More damage per tick without more damage in general.

charge attack1 votes

Yes. This is fact. Next.

Noor Sakata1 votes

Yeah lol ,and it's even worse in Aram where the cool down is halfed , I can use it as a poke if enemies got no heals , and it's even worse if an enemy has a Zoe

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