Is It Time to "Rework" the Tiers for Ranked Play?
One of the things that I have noticed spectating the various tiers of games to get a sense of the quality of play at each tier and by watching numerous streamers on Twitch and Youtube (from Silver to Challenger) is that there seems to be: (1) quite a few complaints about difficulties climbing and the quality of play at what used to be "good tiers" (e.g., plat); (2) more than a few higher-tiered streamers who have been playing smurfs and taking their smurfs to higher tiers (filling up the top-end of the rating spectrum); and (3) bronze play that has been seeing quite a few previous season silvers and golds.
This has led me to suspect that the current tier system is not only creating downward pressure due to the bell curve based ELO/MMR system and the increasing number of smurfs reaching higher tiers, while at the same time the increased contact with the trolls, d/cers, immature player and inexperienced newbies is causing pain for quite a few gold and silver players and leaving them in the "Muh Team" situation. (Or at least I suspect it's making it harder for them to see their personal progress due to these situations.)
Anyway, given that 2/3rds of the ranked player base are in Bronze and Silver now (using data before the API changes occurred), I am suggesting that it would be wise to adjust the lower 2 tiers so that it is possible for players to more easily see their personal improvement.
No, I am not suggesting that Bronze 5 become "Wood" or "Plastic" or some other derogatory or rude nonsense. But I do like the idea of the two more lower tiers added called "Candidate" and "Journeyman" tiers. And I would strongly suggest that the mean of the player base and the set standard deviation used for the calculations to be adjusted.
What do you think?