Anyone else think Elixir's are a little un-intuitive?
They're just kinda 500 gold stat buffs for the end of the game. Like I haven't seen a strategical use for Elixir's since season 3. Even then, it was just a cheese strat.
Idk, I feel like they could definitely have more of strong place in the game. What if Elixir's served as a high risk high reward play creators that also played an immersive Elixir drinking experience.
Concept of Elixir of Sorcery: After 1.5 seconds, gain 20-60 Adaptive Force (Based on level) and 20% CDR, allowing you to temporarily exceed the cap(60% maximum). For 10 seconds. The effects begin to decay after 5 seconds. Once the effect is over, the user suffers -10 Adaptive Force, -10% CDR, -10% max CDR for 60-20 seconds based on game time.
Wrath and Iron could have their DPS and tank adaptations (respectively)
idk thanks for coming to my ted talk ig
or
going into an important fight when you have an open slot.
will give you way more value for the important fight than the small component will.