Thoughts on how to adjust/improve/change Renekton
Renekton's basically got a lot of things going against him when compared to other bruisers like Darius, Garen, etc. He lacks a source of true damage, his sustain is noticably weaker, and he has less punch, all in exchange for somewhat limited mobility. Even with a dash, Renekton isn't that mobile, all things considered, and he still gets kited easily.
There's a few things I think could be changed for Renekton to make him a little better, but not while being a straight-up buff.
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Change his heal to scale based on his missing health. Renekton's never felt like he can outplay people by waiting until the last second to burst-heal himself like Darius can, but in laning his consistent healing even when he's at high health makes him capable of oppression. Changing the heal to be weaker when he's healthy but stronger when he's wounded would help.
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Renekton's passive could afford to be more dynamic, giving him more Fury generation at 75%, 50%, and 25% health stages. This would feel a lot less binary.
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Renekton has never felt like he has good anti-armor solutions because it's tied to his empowered E. Darius and Garen get their anti-armor MUCH easier, whereas Renekton's is both weaker and tied to his mobility. That kinda sucks. I don't know how you'd fix it without it being broken, though.
If anyone else has ideas, feel free to share them.