Olaf should lose MR/Armor if he turns from enemy champions

ryona··3 votes·349 views

Seriously, the champion's lore is that he is a half-crazed warrior desperately looking for a fight to the death. He is progressively rewarded as is for staying in combat, which is fitting to the character.

So there is really nothing more ill-fitting than Olaf using his ultimate or axes to flee as far away as humanly possible from the enemy if things go bad for him. My proposal is when he does this, he should receive a debuff to his MR/Armor for his cowardice and hypocrisy.

4 Comments

Trash MammaI1 votes

First off this post comes off as being salty about losing to an olaf. Secondly he DOES lose his Armor/MR passive from his ultimate when he activates it

Avienal1 votes

{quoted}

Seriously, the champion's lore is that he is a half-crazed warrior desperately looking for a fight to the death. He is progressively rewarded as is for staying in combat, which is fitting to the character.

So there is really nothing more ill-fitting than Olaf using his ultimate or axes to flee as far away as humanly possible from the enemy if things go bad for him. My proposal is when he does this, he should receive a debuff to his MR/Armor for his cowardice and hypocrisy.

If lore mattered alot then Kindred should have more mechanics to emphasize her duality state of bringing death to ones who are willing to accept it by lamb's arrows or rather run only to have wolf bite into them and shred them to pieces.

Plus Ahri would also deserve some love in more abilities to "could use some new polish" but rather straight up lore that her abilities drain the essence of her targets she charms in order to become 'human' (even if she eventually develops a morality to make her regret said actions, but likely she wouldn't just drop them immediately if she can use them to gain her goal), such as more then just her current passive, such as maybe let her drain stats off of enemies temporarily and gain them which results in her hitting much harder and the targets alot weaker.

Its really a major problem that due to 'gaps' of when some champions were released end up getting the kits they rock either fit fluently(but sometimes result in them having ridiculously overpowered BS kits that sometimes make little sense on how a wall of wind could block ultimate projectile abilities) or they barely fit that well (sometimes even resulting in the opposite where the kits are so lack'luster outside of maybe one ability to where they are trash compared to other champions or a long time 'norm' of the lanes that champion would be in does not let them have much of a chance of being played normally).

Course this is just my usual rant of how some particular champions get rather B.S. pub stomping tier kits like a EkkoJayce Hecarim LeeSin Yasuo and so on being amongst the champions who unless i'm missing something, should really have gotten enough changes on them and several others so they actually have weaknesses they should be forced to have to compensate for a strong kit, even if it was something as simple as extremely horribly scaling that kicks off before level 6 to emphasize as a critical downside for early game snowball champions enough to make them have a extremely tough time even if they have 'sufficent feed' on ends. To where if they keep repeating the same early game snowball strategy, they might as well be feeding themselves to champions who should have stronger scaling into mid and late game.

If lore matter then alot of my favorite champions would definitely be alot stronger then some of the 'always' constant 'pick and EZ snowball champions' constants that rarely get enough power dropped off to make them get a proper trade off with 'large' kits, high number of gimmicks, so they have to actually be played extremely smart then get off with EZ kills.

Wonder when Riot will take the approach of: "If a champion has a simple kit, they should have strong stats and if a champion has a very complex strong kit it should have horribly weak stats to balance it out."

[slayer-jinx-unamused]

[{quoted}](name=Simple Tora,realm=NA,application-id=3ErqAdtq,discussion-id=hiUb3uiW,comment-id=0000,timestamp=2017-04-02T04:39:19.807+0000)

First off this post comes off as being salty about losing to an olaf. Secondly he DOES lose his Armor/MR passive from his ultimate when he activates it

Not everyone is able to check every detail of the abilities ya simple tora, nor do they usually think to fact check before a salt post. Point still stands that some champions, due to things like a 'old kit' which just conveniently has a small mechanic, which no other champion has and can allow scummy type of plays.

Which even when a champion would lose something like a huge chunk of defensive stats, that 1 second burst of 50%~70% bonus move speed towards enemy champions acts as a easy gap close and thanks to his passive and W he ends up becoming a insanely crazy lifestealing and attack speed spaz of auto attacks. Doesn't help that Olaf is making a comeback as a relatively strong jungler who can maul thru targets and has a true damage ability on his E, which anything that can puncture a tank plus can be spammed thanks to its 1 second drop per auto attack can lead to some crazy face melting.

Granted he isn't 'too' overpowered, but when some champions creep into the spotlight you can usually end up with situations where a build might show up and make that champion ridiculously broken as what happened with the Lucian using item 3142 +item 3071 build that still persists and just throwing hp in place of AD on black cleaver was just basically letting Lucian and MissFortune get to be even tankier since they are mostly want that item for its CDR, chase power 'rage' passive and the up to 30% armor shred to just rip apart targets.

[slayer-jinx-catface]

Doesn't help that item 3153 has been on the rise too so we got plenty of particular champions who want to make use of the item too.

Sona Ping1 votes

Game play and game "lore" are two different things and should be treated as such. Improvements should not be withheld for background information and game play should not be a slave to flavor text.

And punishing players for making correct decisions is bad game design.

Xivilai Anaxes1 votes

Posting in a Grave101s thread.

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