Is Season 6 officially the most unbalanced season?

Desiderium··79 votes·5,454 views

Things that are currently OP:

Marksmen as a whole Tanks as a whole Death timers

Things that are currently UP: Towers Dragon

What has Riot done? New seasons are supposed to bring positive changes to the game, not...not this.

83 Comments

Spanked eGirl39 votes

Towers Up? I dont think Ive seen a single tower stay up for more than 1 minute this season.

Darfaller6 votes

UP = under powered

Spanked eGirl30 votes

{quoted}

UP = under powered

My joke whiffed.

Darfaller3 votes

sry I get it now

Weasel Kensei2 votes

Would have helped if you used an upper case P in the "Towers Up?" part.

Always next pun to get a laugh.

Pÿrö3 votes

I bet you're fun at parties

Junsui Aoi2 votes

He's the most fun cause, cause you get to watch as the gears tick in his mind and he starts laughing at the jokes last.

Darfaller1 votes

More like i'm the one dude with no shame who makes all the sexual jokes or weird/funny noises. ;P*[slayer-jinx-wink]*

Mhihnj1 votes

I am the one guy who makes weird faces at your sexual jokes but then proceed to laugh and congratulate you anyway.

Sniper 03 votes

[{quoted}](name=Girl Will Carry,realm=NA,application-id=3ErqAdtq,discussion-id=hiAOXzb5,comment-id=0000,timestamp=2016-04-12T02:25:15.706+0000)

Towers Up? I dont think Ive seen a single tower stay up for more than 1 minute this season.

Viager, keep your towers up longer and stronger. Viager (this product has not been evaluated by the FDA)

Kitten of Evil2 votes

Veigar Hey, was that a short joke?!

ViashinoWizard15 votes

Clearly you weren't around when Jax could dodge towers.

Shadragon10 votes

Or when he gained 3 health per point of AD and 2 health per point of AP, so he could rush this item 3146 and still have more HP than you while you rushed this item 3083. HP that synergized with the insane amounts of free armor and MR that he got from his ult and the disgusting dodge chance he had. Oh and did I mention that he got access to an instant AoE stun every time he dodged an attack?

Avios13 votes

you forgot the Sword of the Leviathan Soulstealer build :P

UADECwolf1 votes

Fountain diver Poppy :D

A Miss Fortune2 votes

y dnt u just lay down ur weps noww -popy

ScruffyScruffz1 votes

He only got MR I thought, I dont remember free armor.

Shadragon1 votes

Oh, it's possible he didn't get armor. Not a huge deal though since he still had like 40% dodge chance.

Keevalroy13 votes

Most unbalanced? Not so much anymore after next patch.

Most unfun? That I would definitely agree to.

Edit: I'm saying balance isn't going to be that bad compared to what we've had for the last few months. Compare it to previous season and yeah, it's still a mess.

ShatteredSkys10 votes

I started playing lol around end of season 2 and I would say the most unbalanced season was season 3/4.

Kassadin was ridiculous back then and literally a permaban like literally I think his ban rate peaked at 98% or something like that.

Renekton was king of the top lane, if your champion could not handle Renekton your champion was unviable. Back then we didn't have a lot champions like Poppy or Sion who could handle renekton and ranged top laners like Lissandra an Kennen wouldn't become meta until season four if I remember correctly. Renekton pretty much shoved nearly every bruiser and assassin out of top lane for a good long time.

League or Warmogs, where everyone was a tank

League of Black Cleaver. where all bruisers and assassins were broken.

Back then league was still experimenting with the jungle especially experience and sometimes things would get really wacky. There was this one time when Riot put most of the jungle's exp on the buff camps. They wanted junglers to fight it out for these camps or something like that. What actually happened was Nunu became a meta pick and omg that was the worse time to be a jungler. Not only was Nunu eating your entire jungle but with the items back then he could do a 15 minute duo/solo baron. it was really bad, without the buff camps you would be level 3 while your laners were level 6 and the moment you took your eyes off baron or dragon it was gone. That was pretty much the most unfun league had ever been for me. Thank god it lasted for a single patch.

Oh and AP master Yi was thing, imagine if Katarina's Q and R was in a single ability that renders her invulnerable and happens instantly along with a channeled 2000hp heal that halves the damage you take.

Vistha Kai5 votes

At least it was just a handful of champions, unlike with Sated Devourer where all 6 bans aren't enough and those aren't even all broken champions.

UADECwolf2 votes

Lol, you really didn't experience season 2/3.

Also, feral flare > Sated. Easily.

Vistha Kai3 votes

I actually started playing in Season 2.

Devourer is basically Feral Flare. Neither should ever be put in the game. Plus, Feral Flare had, say, more managable power curve. The moment you get Sated Devourer your damage output basically doubles.

UADECwolf2 votes

Infinite scaling in damage and healing = Manageable curve.

Vistha Kai2 votes

It did have infinite scaling, but the moment somebody got those 30 stacks, they couldn't suddenly kill everybody on the map and you had to keep on farming for it to stay relevant, unlike Sated Devourer which gives tremendous power boost which multiplicatively scales with other on-hit items.

agbudar10 votes

remember release xin zhao diving 1v5 and getting a penta kill?

yup i do remember 6 k hp mundo? (warmog stacking with 1350 hp each) remember 100% armor pen garen? hue hue hue (god i had fun with that) remember 4 k olaf that did 700 damage per auto atack with an infinite aa reset? remember when teemo had a 1.0 ap ratio on shrooms? remember when vayne had 50 extra range on her auto? and her max%hp damage was even higher then it is right now? max attack speed vayne was a thing back then remember when you could stack BT? remember old old eve when her ult was a stun? remember mordekaiser on his glory days? he was called the penta machine and one of the champions that was capable of holding his own in a 1v2 lane and come out victorious. (you were forced to send 2 people toplane) remember when vlad first came out? he could basically go full hp tank and have roughly 300 ap due to health> ap conversion

you will realize one thing when playing league for as long as i have.

this game will never be balanced if it was riot fears it would lose its apeal, its a game designers choice to make balance changes people end up switching champions and try new things it's an artificial way to force people to keep changing and thus the game always has something new.

look at dota a game that says its balance comes from everyone being op as fuk in some way. barely anyone plays it cuz when you get into it your up against someone that has played his champ for years and knows everything there is to be known about that champ and yours and how to counter it.

if riot were to let that happen their playerbase would dwindle drastically cuz no new players would come and stay. (which is what happens to dota)

Shadragon2 votes

Dota's stagnating and dying due to matchmaking, not balance. They've been through just as many crazy fotm phases as we have (Drow when her global damage aura worked on creeps. Centaur when his ult stunned people who got trampled. Phantom Lancer with 4.2 AGI gain. Morphling every time he's not terrible. Etc.) And their major balance updates are much more exciting and impactful than anything Riot's ever been bold enough to try. Just look at their latest major update http://www.dota2.com/balanceofpower Dota's main issue is that their matchmaking is infested with premades, which throws a wrench in the whole system and prevents any semblance of balanced matchmaking. To make matters worse, if three or more people report you after a game, you are automatically punished, even if they're false reports. This throws you in low priority queue, where you're likely to run into even more premades who are more likely to rage at you and report you after the game, thereby continuing the cycle. This, combined with the fact that there used to be a solo queue which has since been removed, has had a dramatic negative effect on the game's playerbase. Almost sounds familiar, huh?

good4nothin1 votes

Wow

Chaotic Sage7 votes

Looks up when Xin was first released Yea that one.

ModWulf Helhammer6 votes

No. Are we currently in an unbalanced phase? Yeah. But is it the season as a whole? Hell no. You can't even say that when its barely into the year

Krys Star10 votes

The game has been incredibly and horribly unbalanced since the season launch, so technically it is the worst season so far. As an entire season, nobody can say, since the season's only 4 months in. But so far, this is an dreadfully unbalanced season. I think keystones and Riot making drastic changes to entire classes and items, instead of doing it in waves, is making it harder for Riot to find a healthy balance.

At least with the Mid Year Mage Update, Riot is seeking feedback and comments from the community, compared to the Marksman Update which was a complete silent mystery, along with the heavy item changes.

Emperor Time2 votes

Last season we had Skarner at 65% winrate, so busted that he had to be hotfixed. So yea this seasons looking pretty good so far.

EDIT: Not to mention tank jungle meta was busted as fuck, tanks could one shot people and were invulnerable.

Krys Star4 votes

That was late into season 5, though. And he was addressed and nerfed consecutively, although into his less-than-desirable state. He still works, and can get the job done, but only in the right team comps instead of being a favorite pick for the players. The rework missed the mark completely, imo, and made him into something of a mini-game that no one wants.

TheRealBaz5 votes

{quoted}

No. Are we currently in an unbalanced phase? Yeah. But is it the season as a whole? Hell no. You can't even say that when its barely into the year

its a THIRD into the year

Tribbles Foxfolk6 votes

{quoted}

Things that are currently OP:

Marksmen as a whole Tanks as a whole Death timers

Things that are currently UP: Towers Dragon

What has Riot done? New seasons are supposed to bring positive changes to the game, not...not this.

Even if I never played them, I hear that Seasons 0-3 are disasters in terms of balance. Season 6 HAS to be in the running for "most unnecessary Season", though.

Malix Farwin1 votes

[{quoted}](name=Eevee Girl Alex,realm=NA,application-id=3ErqAdtq,discussion-id=hiAOXzb5,comment-id=0008,timestamp=2016-04-12T13:42:18.449+0000)

Even if I never played them, I hear that Seasons 0-3 are disasters in terms of balance. Season 6 HAS to be in the running for "most unnecessary Season", though.

Got to bear in mind, in those previous season you had a few champs that were out of control and you could ban. This season you have an archetype, items, and even the way you queue for games(dynamic queue) that makes things more imbalanced.

Hybrid5 votes

Season 6 officially the death of lol

Darfaller4 votes

Heres my idea for changes to towers:

1.Make all tower either have more hp or take less dmg, aka make them harder to take down

2.Buff tower dmg, here's my system:

  • Outer towers shot bolts that deal physical dmg equal to 20% of the enemy's champions maximum hp, but they do the same thing as they always do to minions aka 2 hits to melee and 1 hit to caster to allow people to still farm under tower

  • Inner towers shoot 2 bolts, one that deals physical dmg and one that deals magic dmg, if an enemy champs draws aggro, both bolts are shot at them simultaneously

  • Inhib towers now fire 3 lasers each equal to 40% of the current laser dmg, if an enemy champ takes agrro then all 3 lasers focus them however if multiple enemy champs are attacking then the lasers can split their focus to up to 3 champs

  • Nexus tower still fires a single laser but this laser does a small amount of true dmg, about 5% of the total laser dmg that increases along with its physical dmg, if a champ is taking both laser aggros then the amount of true dmg combined from both turrs doubles (if each laser does 5% true dmg, then 5%+5% = 10% * 2 = 20% of laser dmg as true dmg and the dmg increases as the laser dmg increases.

Just my opnion on how to make towers strong and make siege champs necessary/meta. ;P

Great Ozymandius4 votes

There are fewer problems with pick, ban, or dodge champions but there are bigger balancing issues between classes.

There were periods in previous seasons where if they enemy team had a kassadin or a lee sin or a graves or a fizz then the game was pretty much over at the start. Now, there are actually very few champions that are such outliers I feel I need to ban them to have a good chance of winning (tank ekko being one of them). In that sense I think this season is fairly balanced.

However some classes are too strong (marksmen), some are too weak (mages, which might be fixed with the update, who honestly knows?), and some items synergize way too strongly with champions they shouldn't be so good on (iceborne gauntlet on ez) and not well enough on who they should synergize with (tank items on true tanks, like sejuani). I think tanks are generally weak but are seeing play because of adc power (e.g., malphite's armor passive and attack speed debuff make him strong against all ad teams even if tank itemization is weaker than it has ever been. Specifically, pure tank items are weak right now -- we've had thornmail nerfs, frozen heart nerfs, randuins nerfs, and the stronger tanky items are more bruiser oriented, like deadman's plate and sunfire).

In this sense the season is imbalanced.

I'm not too worried about the class imbalance because it is sort of inevitable when riot overhauls one class at a time, and I think they need to overhaul the classes to make lol a better game. The class imbalances don't make for stupidly unfair lanes, but instead they make fore a very dominant meta. The class imbalances will shift with new class updates, the meta will shift, and this will keep the game from getting stale. I don't like the class imbalances, but class imbalances are better than profound champion imbalances.

I'm less worried about class imbalance than I am about snowball mechanics this season. Towers are weak, the masteries add a ton of damage, and the death timers are long. So most games end in a stomp one way or another. It's not fun stomping and it's not fun being stomped. I miss the tension that was present in previous seasons. It's no fun seeing a lane 2/0 at 8 minutes and realizing that the game is pretty much over.

Vekkna2 votes

Tanks are being played for more reasons than just ADCs.

  1. High damage meta means a good engage all but guarantees a team fight win and 1-2 turrets.
  2. There's a lot of tank in damage items and a lot of damage in tank items, giving tanks lots of damage potential on top of high base damage (sunfire, IBG, titanic hydra, sterak's, abyssal)
  3. Masteries give every tank decent hp sustain on top of solid items and a tank kit, making virtually every non-support tank a strong duelist.
  4. Zz'rot lets every tank splitpush while also grouping
Great Ozymandius3 votes

I agree with you.

Tanks as damage soaks pretty much don't exist anymore. But damage dealing tanks, functioning as bruisers with hard cc, are meta.

Vekkna4 votes

Probably only Naut, Alistar, and a full-healing Mundo can truly tank the amount of damage that's in the game right now.

Carry tank builds and play can out-duel most bruisers and squishies.

That's why you see board posts with "tanks are worthless" right next to "tank carry meta." Building Malphite as a pure tank feels bad. Building Malphite with ROA, Sunfire, IBG, and Abyssal feels like you're an unkillable, unkitable assassin.

Malix Farwin3 votes

Add Mages and soloq players to the list of UP things.

Bisaknosp2 votes

well idk i mean in s2 and s3 kassadin was basically an instawin if he wasnt banned and could almost 1vs5

RoodToob1 votes

S4 early on as well, he only got a rework in like spring/summer, so we had months of it there too. But people didn't mind him because, well, he wasn't even played, oh the 97-98%, what a time

Cosmic Warper2 votes
  1. The season isn't even over yet

  2. You haven't been around long enough to witness tank kha zix, s3 kassadi, and pre changes leblanc then

Popstar Ahri2 votes

wow didn't even mention Dynamic Queue lmfao...

DracosKasu1 votes

Personnally I don't mind Dynamic Queue, I will prefer fix on the broken mess they create with item/mastery first.

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