RoG's jungle blogger says jungle diversity is dead
http://www.reignofgaming.net/blogs/stonewall/30870-jungle-diversity-is-dead
Well riot, everything you've tried to improve jungle diversity has failed miserably. Good job.
Here's a suggestion: bring back philospher's stone/elisia's miracle and make it the only machete upgrade. It'll give you bonus AA damage against jungle mobs, sustain, and gold. After a few levels it turns into a bonus and frees up an item slot for you. No more mucking about with multiple jungle items your balance team obviously can't handle.
because you always want to clear faster and more safely, and not just at the start of the game), and that means jungle items should be balanced well enough to not just become strictly better or weaker than one another at certain points in the game. It's kind of crappy that the negative change (no more easy Smite-swapping) happened before the positive change (better balancing on Smite items), though, and all these hits to junglers, who already have a lot to deal with, is kind of sad to bear with.
still being the biggest example) while other junglers are struggling hard to survive even the first few jungle camps, that
has been extremely unpopular since its release, and that the scaling to jungle clears and health is still out of whack for a lot of archetypes (especially tanks, whose clears are slow and overly damaging at all stages of the game); it would be good to know what are the balance/design team's thoughts on these issues and what they have in mind to deal with them, even if it's extremely tentative and not likely to happen until we're several patches further down the line.
and
, which even now are causing serious champion design problems, so even as a jungle main who favors tanks I'd rather wait a little longer for my baes to shine.
versus
). Both strongly tie in together, so that changing one can significantly affect the other, and there are so many cogs in the machine that even simple changes can have massive consequences (4.20
, for example). This is not a new problem, but this is also not a simple one. It's easy to just sit on the other side, brainstorm solutions that seem self-evidently correct, and wonder why Riot doesn't do the same, but the fact is that Rioters are more aware of this than any other player, and are not only ideating on how to implement positive long-term changes, but are also playtesting them extensively. It's also equally easy to just fixate on the problems: sure, the jungle now isn't in the best shape it could be, but compared to the jungle before it's in a fundamentally better state. As angry as you may be about this apparent lack of progress, it's neither accurate nor particularly constructive to assume that Riot is just sitting there, twiddling their fingers and not making an effort to improve their game. Just pointing out specifics on what needs to be fixed (so not just "there needs to be more diversity", and more along the lines of "I feel champion X outperforms Y, and one needs to be more specialized or better at Z") would already lead to much more interesting discussion.
is an example of a situationally good bruiser jungler. The issue of some junglers being too safe or versatile is also something Riot has acknowledged, along with the issue of bruisers as a class often having design problems. Again, it's not something you can just fix overnight, it's something that's going to require an extremely solid foundation (what are bruisers meant to be good at? What are these bruisers in particular meant to be good at? What are they meant to be the best at, and what are they meant to be weak at?) and a lot of work.
's weakness is when looking at both his forms at a time. Rek'Sai is super-kiteable when unburrowed, and has no roaming vision or immediate fighting power when burrowed. She has clear yet variable weaknesses, along with clear and variable strengths, which is why she's not as versatile as Lee Sin while still being great at everything she does. If there is a way to make a bruiser do lots of stuff and be strong at all of those things, Rek'Sai and Gnar's design is the way to go (not that every bruiser needs to shapeshift or have situationally gated power).