Zzrot Portal
I never in my life thought that I would be talking about the need to nerf this item.
Has anyone from Riot been playing the game... Like at all recently? Have they not SEEN how this item has suddenly become the must have item for AT LEAST 1, maybe 2 or even 3 players?
Let's go over a few of the reasons this item needs some pretty serious tuning.
First, the defensive stats. They're really good. I'm sure they're not the absolutely most efficient way to get them, but they're really good for 1 item. If you buy only 1 defensive item in the game it should be this one (And frequently when Im going top Jarvan or Garen, I only get this). The reason the stats are so good is that even full AD champs like Riven and Zed are probably running thunderlords, so you always want to have at least some MR nowadays, but very rarely do you want to spec heavilly into it if you are against a heavilly AD opponent. BAM! ZZrot got you covered.
The second thing that makes this really good is the active portal. You have no idea how many times I've lost lane while rushing this thing only to plop the item down right under my own turret and just spam laugh while the enemy tries in vayne to move me out from under it. In games where I am ahead, I go and hide it somewhere in the river and then just bait the enemy into a fight when they come to get rid of it. In the late game, when we need split pushing, I go and split push and then drop it in the side lane and tp to a team fight, or, when I'm caught splitting, I put it down as bait while I run away. There is almost no situation where having the portal is bad. It farms for you, it split pushes for you and it even procs the turret runner passive.
This brings me to point 3. The move speed. I think this is probably the most absurdly broken thing about this item, honestly. In a meta that's all about trying to break the base as fast as possible, what could possibly be more valuable than an item that helps you to dive turrets or makes you move faster when you are sieging, giving you both engage onto low turrets and disengage in the retreat after taking a turret. In a meta that is all about control of the turrets, this is an absolutely must have item.
But the last thing.
The little minions on the portal DON'T GIVE GOLD. How the FUCK did this item get released without that being addressed. The only way to get gold from them is if you have the support passive that gives 1 gold for things that are killed near you. And even then, you only get the gold if something kills them. If they time out, you get NOTHING.
And that would be my suggestion for how to fix this item. Just make the portal minions give 5 gold. Make it so the person laying down the portal has to decide between applying presure and potentially giving the enemy extra money cause right now this shit is out of control.
Also nerf AP Udyr, seriously, wtf is wrong with you people?
TLDR Zzrot is not the niche item it is supposed to be, it is a must have. Make the minions it spawns give the enemy gold or SOMETHING.