Why the new dragons are the best thing Riot ever did to the game.

Unward49·5/7/2016, 5:29:41 PM·38 votes·3,984 views

The new dragons are a massively powerful late game stat amplifier that you can only secure in the early game.

Just think about that statement for a second.

In the LATE game is when you want % bonus to your already considerable AD and AP. In the LATE game is when you want +45 out of combat move speed, in the LATE game is when you want 10% of your HP and MP back every wave and help killing towers and baron.

None of that is terribly impactful in the early game. It's somewhat useful in the mid game, BUT IT'S WICKED SICK in the late game if you have 4 or 5 dragons to the enemies none.

What does this mean?

It means that early game champs are relevant again, because if you play them correctly as they are meant to be played and you use your early game power to secure those dragons, then in the late game, you are basically playing with 7 items to the enemies 6.

AND THERE'S NOTHING THEY CAN DO ABOUT IT because the timer runs out.

This means there are now answers to that tower camping q stacking Nasus who builds full tank and is basically un-divable. There are answers to that tear stacking blue EZ in the bot lane with the Janna support. There are answers to that God damn obnoxious jungle farming Udyr who is too fast to catch and shut down. You just stack dragons and beat them in the late game.

And if you don't want that to happen to you, you better draft a team that can fight at all stages of the game.

52 Comments

Dealth5/7/2016, 6:40:43 PM29 votes

I love the new dragons, but this isn't the only reason they are great.

In the old dragons, the team with more dragons will always be stronger

Now, if you have 2 earth dragons and the enemy has 3 fire dragons, you're not completely boned. You have the option of avoiding teamfights to instead go for split-pushing. It's an amazing time for League of Legends.

Durfain5/7/2016, 9:33:52 PM9 votes

Early game champs have been the only viable champs all season mate... how many Karthus players have you seen lately? Lol

Only Play Darius5/7/2016, 11:32:24 PM7 votes

Yes I forgot early game champions were the ones suffering this season. Thank god Riot's buffing them.

AlwaysByMySide5/7/2016, 11:44:05 PM5 votes

{quoted}

It means that early game champs are relevant again

They've been the most relevant champions for most of the season you doofus.

Who were some of the most impactful champs throughout season five in pro play and solo queue? Tank Ekko, Graves, Kindred (she has late game scaling but is picked for her early game power), Lucian, Pantheon, tanks in general in top lane, Nidalee, Zed, etc.

Early game champions.

Nasus, who you mentioned, has been doing pretty decently to mediocre all season.

Also, the new dragons are bad for the game. For one thing, they're RNG dependent. Certain comps fit certain dragons better. A 1-3-1 comp would benefit greatly from the mountain dragon, a siege poke comp would benefit from the water dragon, and a hard engage dive comp benefits greatly from the fire dragon (fuck the air dragon tbh, it's easily the weakest dragon since its buff has no effect in combat like the others). Of the dragons, water and fire are pretty obviously the strongest. Water's sustain makes it very hard for your laners to lose their lanes due to the sustain, and the fire dragon is bizarrely overpowered, since not only does it increase champion's abilities to fight each other, but it also increases their ability to kill turrets and epic monsters... which is all the mountain drake buff does. This makes the fire dragon pretty unarguably better than the mountain drake.

Because of the poor balancing between each dragon, RNG can fuck your ability to comeback. If you're behind, mountain drake doesn't have nearly as much value as it does for the team that's ahead, and air dragon is lol.

The new dragon system is definitely cooler, but honestly? I think it's anathema to game health.

MunchCrunchLunch5/7/2016, 9:07:59 PM4 votes

the new dragons are awesome. just change the earth dragon to giving defense stats instead of the current bullshit

Blacknemesist5/7/2016, 9:36:49 PM3 votes

The new dragons are just a way to force teams to fight instead of the current lane-swap 40min wave clearing games. If you are a jungler capable of securing those first 1-2 dragons alone you are doing your team a huge favor compared to what it used to be. They should appear every 3-5 min though so the team that better prepares and does meaningful choices during dragons gets rewarded.

Seenan5/8/2016, 12:01:32 AM3 votes

Imo, it feels like Water spawns far less than any of the other dragons from what I see. Kinda unfortunate cause that's among my favourite dragons (2nd/competing for 1st dragon being Fire cause of that sheer damage+).

Cloud feels kinda meh and Earth dragons don't mean much cause people don't congregate at appropriate times to push and/or secure Baron/dragons in my experience.

I feel like there should be less RNG for dragon spawning because currently, sometimes you'll get 3 cloud dragons in a row (yay?) before Elder starts spawning. Other times you'll get 2 reds and maybe an ocean.

Maybe like for every dragon type that spawns, the other dragons have more of a chance to spawn. There's only 5-6 dragons you can get (if you manage a very early dragon) and even less if it's constantly ignored/vision protected and if 3 of those are cloud...yay, more rotating. Nope. Low elo don't rotate well.

The overall dragon update is cool as hell though.

FalconPawwwwnch5/7/2016, 11:50:01 PM3 votes

Na, water dragon is broken as hell in lane

One stack pretty much autowins entire lanes

MrLlamaWaffle5/8/2016, 1:09:39 AM2 votes

Water dragon is WAYYYYYYYYYY too good. If you get it early you basically win the early game. Needs a nerf.

Blue Moon Wolf5/8/2016, 5:10:38 AM1 votes

I hope Riot continues to improve Rift Herald in the same way they did with the Dragons. Right now it doesn't feel so much as "You should get Rift Herald to give you an edge", but rather "You should get Rift Herald before so the enemy doesn't take it and make the rest of your laning phase a nightmare". Especially since it only appears once a match now and lasts 20 minutes to boot. I understand they don't want it to be as big of an Objective as Dragons, but they should at least make it a temporary buff that helps more than just one teammate. It takes 2 players at LEAST to kill, why should only one person get a buff out of it?

deadlychuck5/8/2016, 6:03:46 AM1 votes

I only have 2 real criticism of the new dragons.

  1. wind dragon is far less useful than the 3 others

  2. Earth Dragon is basically just a weaker Fire Dragon.

Solutions?

  1. Pretty much just buff the #s.

  2. I'd say make the earth dragon more defensive focused, maybe give a damage reduction to you and your towers.

KarKzz5/8/2016, 2:03:53 PM1 votes

i love the new dragons, because they are "end game snowball" (well, exept for the water, which is godlike in lane AND teamfights). They don't punish you that much for losing a few during the early game... But if you got the drake for yourself, then you get a shiny advantage for the mid/late and the elder dragon.

EcchiOtakuTM5/9/2016, 12:52:53 AM1 votes

The new dragons are amazing, they just need to nerf water dragon to 20/15/10 second CD. They're nerfing him next though so I'm happy about that.

On a side note I still wish 3 water dragons was 10 second CD but I guess riot wants to nerf water dragon slowly.

LaserDeathBlade5/9/2016, 1:11:43 AM1 votes

I don't get it, the damage Dragons are just so superior to the other ones.

"Oh your team is losing terribly? Secure this Ocean dragon so you can heal a tiny bit every 10 seconds, that's exactly what you need when your front line is dying instantly"

"Here's like 24% bonus damage and true damage on-hit, because it's unacceptable for tanks to be viable"

LankPants5/9/2016, 7:43:58 AM1 votes

None of that is terribly impactful in the early game. It's somewhat useful in the mid game, BUT IT'S WICKED SICK in the late game if you have 4 or 5 dragons to the enemies none.

Water Drake's pretty insane when it spawns in early. If you can kill a 4 or so minute Water Drake your team gets to play most of the lanning phase with greatly boosted regen.

It means that early game champs are relevant again, because if you play them correctly as they are meant to be played and you use your early game power to secure those dragons, then in the late game, you are basically playing with 7 items to the enemies 6.

AND THERE'S NOTHING THEY CAN DO ABOUT IT because the timer runs out.

Oh god please no.

After watching competitive League since S2 I never want to see Lee in the meta again. He's the worst champ to ever be in the meta.

Wimbledofy5/7/2016, 9:40:32 PM1 votes

Well yeah they are good late game, but that doesn't mean they don't have a big impact early game. All those small stats early game can turn a fight. Especially with the water dragon, if you run away for a bit when low and the enemy that is chasing you is low, once you regen you can turn and fight them and win.

Karma Deified5/7/2016, 11:50:53 PM1 votes

You're arguing for the team that's winning early to win late by default in equally skilled matchups?

Wasn't that the major complaint during pre-season? The hopelessness of matches after a certain point.

Zone of Endless5/8/2016, 12:45:39 AM1 votes

I agree. Season 6 dragon is so much better. the stats benefit the team now instead of 3-4 members and they're powerful enough to make you want to contest it.

Evewynn5/8/2016, 1:06:56 AM1 votes

I would argue that the ocean dragon is also incredibly impactful in lane. Though there is a reason it is getting slotted for a nerf, the sustain (especially in laning phase) is incredibly powerful. Sure, it's also very strong for sieging and prolonged fights, but laning is where it shines.

Cloud dragon, however, feels the least impactful out of the four. Honestly I would rather grab rift herald or a turret over it, just letting the other team have it to keep them occupied while pressure is placed elsewhere.

alfavhunter5/8/2016, 1:17:56 AM1 votes

The main issue is thier RNG

I think they should change it to where those runes on the walls will summon the dragon you want (put a rune for each dragon along the wall, and when the dragon is "up" the first person to walk up and stand on a tune for 3 seconds gets to chose which dragon is summoned

This has 2 benefits

If you can chose your buff you can plan for your teams late game needs (split push comp would go MS and objective bonus effects, team fight comps would likely try for damage comps, late game comps would likely chose the sustain buffs)

And. If you know you can't contest dragon but the enemy team isn't there yet, you can chose to give them a dragon that won't be overly useful based on thier team comp

Lady Hammerlock5/8/2016, 2:06:27 AM1 votes

air dragon cries in corner*

71883083DEL15/8/2016, 2:26:23 AM1 votes

I agree with this post because it makes sense on how you worded it

early game < dragons late game > dragons

Terchio5/8/2016, 3:25:24 AM1 votes

Well, first off, old dragon had +% damage and AP and +% MS, both of which I'd say are better late game than + MS out of combat and mana restore. It's too hard to fall out of combat or go OOM (with max base mana regen) late game, and everyone sticks together (if competent). Second, since when were early game champs having a hard time? I thought we'd agreed that super crazy minion power stacking caused snowballing to first team to excel slightly. What changed that? Death timers?