every single auto attakc based champion that uses devoure/rageblade

MunchCrunchLunch··4 votes·516 views

needs to go away. the game is not fun. you can't. 1v1 any of them. its fucking ugly. why can't I 1v1 any of them as an ad caster. ap caster. while them having as much burst as you if not even more while build 5 times tankier. like wtf is this bullshit. what are THEY TRADING off here?

when your an ad caster. if you go full ad. your EXTREMELY SQUISHY. you go tanky. and You most definitely won't burst anyone down with a full rotation as that is your job.

same thing for ap casters. nobody goes tanky on most ap casters. and you can only burst down squishies in one rotation.

but these XinZhao Jax Warwick MasterYi and more

WHAT ARE THEY TRADING OFF HERE. they 3-4 shot you and can 1v3 easily while being tanky and outdamaging your burst mages. wtf is this garbage.

11 Comments

Yosuke Apperu3 votes

They should just remove sated to be honest.

MunchCrunchLunch2 votes

{quoted}

They should just remove sated to be honest.

xin zhao can build 2 damage items. and 2 shot any squishie. jax can just kill 3 people in 3 seconds with 3 damage items. meanwhile you can build 6 damage item on any ad caster and if your lucky you can all in the squishie ass lux and hopefully get 1 kill. while having no lifesteal no tankiness and no form of consistent damage.

Kaokentake1 votes

i feel the problem with sated is that

there is no LANER version of it

create a LANER version of it, and then you can have a early power jungler and your toplaner builds it

also, basically what they are trading is "im weak in a 5v5 because i still can die fast. but no one can 1v1 me"

however on the flip side, i personally feel every team probably needs one "sated fighter". since its so strong to have one... however it sucks that it can only come from the jungle

MunchCrunchLunch1 votes

how do they die fast when you can get like 3k health with them and 180 armor and something like that in MR while doing the same amount of damage a 6 item adc does?.

Kaokentake1 votes

{quoted}

how do they die fast when you can get like 3k health with them and 180 armor and something like that in MR while doing the same amount of damage a 6 item adc does?.

with correct teamcomps and equal gold, the sated fighters will die fast in pro play anyway because both teams have a fed ADC and AP mid caster

so when the teamfight happens, jax gets popped, and malphite gets popped too but a few seconds later. those few seconds won his team the teamfight because malphite was dunking at the same time while jax was getting off a couple autos before getting popped

MunchCrunchLunch1 votes

dude i have 150k masteri with jax. i main him. i only started using devoure after 5.23 or so. when rageblade came out. this stuff is of cancer. why do I have to make a special case for these champions. i know the typical response " oh they are supposed to be strong at 1v1s". stfu. if they are good at 1v1s. 2v1s. 3v1s. that just gives them an automatic advantage

like. their pro tip is basically 5v1 them. what? how is that even a legit counterplay mechanic. if you can't mechanically outplay these champions. then they are broken. right clicking the mouse is op. any champion that is fighting more than 1 at a time is at a disadvantage. don't say "oh they are duelers" fiora is one of the best 1v1 champs and she can take down a pack on her own. being good at 1v1s means that you ARE also just better than champs that ARE not.

Kaokentake1 votes

ok how about this view

take full build malphite

and full build jax

have equal teams in gold. do a teamfight

the team with malphite probably wins the teamfight. since the backline of malphites team has a much easier time killing jax. while malphite dives their ADC and dunks on their whole team

that is one example where the ability to 1v2 and 1v3 isnt that strong if theres a 5v5 fight

being a 1v1 god if you trade that power for being weaker in a 5v5 is IMO good game design. it creates different powers and types of champions

are they too strong? maybe. imo winrates are a good way to see overall balance. also if devourer yi starts being firstpick ban status in pro play then riot will probably look at it

but that probably wont happen because... theres counters

Kaokentake1 votes

anyway if you think they are OP just do what it seems your doing. main jax, gain freelo, climb to as high rank as you can and enjoy the freelo heh

Ozag the Mighty1 votes

I've experimented with AP ap YI before and holy crap it was nasty...

Sated Rageblade Gunblade Nashors tooth Static shiv And atrack speed boots.

This build absolutely demolished champs. Is it OP heck yes, BUT anyone with high ad (zed for example) will eat you alive in a team fight because your very squishy. That's the trade off, now your a champ that rips through people and now your their center of attention.

Any champ can be countered all it takes is team work to get them dead.

Rebonack1 votes

I'll say what I usually say in these topics.

Replace the stacking mechanic on Devourer with Bloodrazor's old 4% max HP magic damage. Get rid of Sated completely.

Then make a new Jungle enchant that builds out of Zeal and a Long Sword for folks like Yi so he doesn't feel neglected.

This would allow OnHit items to actually be balanced in a meaningful way. Because right now everything needs to be balanced around 'But what if Sated Jax buys this item?' And that means OnHit items need to be ass for laners to prevent them from being insane on Junglers.

Wizzleboom1 votes

Warwick isn't even in the same league as Yi, Xin and Jax these days. They gutted his R because of trash items like devourer are broken with it...

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