why MS items for fighter/tanks all conditional?

Mens Hair Club··3 votes·227 views

ranged champs just get % boosts on items item 3086 and its upgrades upgrades, APs have item 3285 / item 3100

item 2053 item 3742 item 3800 item 3109 item 3142 item 3044 all have a condition for their ms bonuses, or have a cooldown. fighters have item 3078 but it's not what all fighter champs want.

i am wondering why this is? i think it makes no sense, some fighters and tanks do not even have a dash but many ADCs do, and they have their team to help them stay safe, too.

8 Comments

Penns3 votes

Cud be because their weakness is often supposed to be "dont get in their range"

Mens Hair Club2 votes

but many other classes have items to cover weaknesses

adc weak to burst? get GA and maw. trouble vs long range mage? rfc for extra reach

mage too? zhonya and banshee

assassin get item like duskblade for anti vision and give them more dmg, they have same counterplay as fighter (don't be close) but it's fine for them?

tank get Randuin tabi to counter adc crit dps when they meant to lose to dps

fighter can't have items to move faster?

Nut on my Butt2 votes

Actives aren't really that conditional. Dead Man's has reliable uptime as well, and melee champions in general have much higher base movespeeds than ranged champions.

Mordepool1 votes

Bump for visibility

Marshbouy1 votes

Because ranged characters are supposed to stay at range (except for some exceptions like Graves). One of melee's weaknesses is needing to be in melee range to deal damage, so allowing them to have a lot of free mobility would be stupid. It would completely remove that weakness. It also helps that a good number of melees also have some sort of dash, blink, or MS boost in their kit that gives them a specific window of power.

Mens Hair Club3 votes

but melee champ do less in melee too

so they have a hard time getting to fight and then do less when they get there? that works for league?

many range are mobile too

Mordepool1 votes

It's harder to apply the Damage for melee and they do comparable Damage Hence the Huge disparity

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