Let's Discuss: Nasus
This is to spark a discussion. Voice your thoughts below.
Nasus is undeniably strong right now.
He can take a third of an enemy's HP in 20 minutes from his Q stacks and is tanky as well. He also offers a disgusting CC ability - his wither. Not only does it slow you, but it's a slow that gets stronger over time and prevents you from escaping. With ghost or movement items, he is impossible to kite. For a squishy, 2 Qs and an auto will kill them even without his E which shreds armor for his Q. In addition, his damage with his Q works on towers - allowing him to be a splitpushing monstrosity.
Currently, Nasus is too strong. He is a great splitpusher and teamfighter due to how much damage and tankiness he offers. He can simply farm for 20 minutes and stomp the game despite being a late-game champion.
He requires nerfs.
My opinion on Nasus when it comes to nerfs:
• Nerf his wither to maximum of 70%. It's currently 95%. Strongest slow in the game by a mile and lasts for 5 seconds as a point-and-click ability. At that point, it should be the equivalent of a stun. In addition, late game his wither has a 5.5 second CD - there's no room for escape. • Make siphoning strike gain 1 damage per minion, 3 on large monsters/minions/champions.
If these nerfs seem to be too much, then my other thought is increasing the CD of his Q to 14 seconds, decreasing to 7 seconds when maxed. CDR will offer a 4 second CD.
Other suggestions(these nerfs are not stated to go with each other or the above):
- Remove Q CDR from his ultimate
- Put his wither on a flat two digit cooldown.
This will shift his power spike into the late game champion he should be and keep his impact in the late mid-game.