Consider a few tweaks to Diana and test them out anytime soon?
I think Diana is in a very good spot right now in terms of how she can be played. To start off I play a lot more Diana Jungle than Diana mid, frankly because I find her way more reliable and impactful in the game as a jungler. Not many people really expect how fast she can clear camps and ramp up in the mid to late game while still being tanky enough to initiate and stick in a team fight. As a Jungler Diana is definitely better than many give her credit for, despite not seeing her much in the new jungle. She can still impose lane presence early in the game and have successful ganks don't get me wrong; it's just that laners have to be a little more proactive in knowing how to bait or set up the wave that is optimal for the best results. That being said though I do feel as if she could use a slight change to make her better in this regard, and many in fact even as a mid laner. The most ineffective tool in Diana's kit is her (E)Moonfall. It's cooldown is rather long, range is very small and it's effects are meager at best. Perhaps the following change would make Diana perfect in her design.
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**Swap (E)-Moonfall with (R)-Lunar Rush and make (R)-Moonfall the new ulti, whereas (E)-Lunar Rush is a "regular" skill. **
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**Buff Moonfall increasing it's range to 800 and it's cooldown to 70s/60s/50s, while also increasing it's slow 40%/55%/70% from 35%/40%/45%/50%/55% **
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** Lower the cool down of Lunar Rush to 20s/17s/14s/11s/8s from 25s/20s/15s**
I think if you swapped these two skills and gave them similar changes to the ones listed above it would make Diana a strong viable pick and perform better in the current meta in her respective roles. Moonfall I feel whether I play jungle or mid Diana, but mostly jungle is that it only comes in handy in very minimal situations. Situations such as canceling a channeled skill moreso than trying to stick to a target. Many times targets can kite effectively even if you use moonfall. It's also an often occurrence to miss a moonfall with the enemy managing to walk out a few units from it's range. It's deceptively difficult to make great use of given its position in her skill bar and quite frankly doesnt have much of an impact overall.
Lunar Rush is a skill that has greater use to Diana as a character overall thematically and in the rift. It can be used to close gaps, escape, and burst down targets. It gives a very unique dimension to Diana that I feel many Diana players don't get to use as often as they should be able to. Thus by swapping these two skills whether you choose to build a very Burst AP assassin Diana or an AP bruiser Diana; you can effectively make the best of both skills. With such a change to Moonfall she can stick to targets more reliably and it's impact will be much greater in teamfights as well. Lunar Rush will also be more available to Diana players, giving them more flexibility to use the skill in engages, escapes, etc. What do you think?