Caitlyn should not be able to lay a trap directly beneath you
Obviously.
Obviously.
https://68.media.tumblr.com/ec5d33355ffcb4f16dc2cbffeb23910b/tumblr_nok8d4mXOP1ryqwhvo1_500.gif
Just another circlejerk thread...
She should only be able to set traps around her at melee range. How the fuck does she "arm a trap" from like 10-20 feet away? She's not even a magical character.
That's how I'd balance the fucking traps.
She doesn't even arm them.
She snaps her fingers and they magically appear.
She doesn't even arm them.
She snaps her fingers and they magically appear.
dont forget the "Effort" sound she makes. "Ugh" - Caitlyn setting up a trap in 2016.
She does?
That's a news for me.
She performs projectile vomiting on those traps to get them that far. You just can't see because you blink when it happens.
better yet. Give it a 2 secs "arm" time. That way you have to pre set them. And just can't auto set them on cced champs or on you.
Isn't their arm time 1.1s right now?
There is but a longer time will help with cc to straight trap and putting a lot down to trap you in.
Her traps already have a 1.1s arm time, so you should be trying to move out of it.
Her traps already have a 1.1s arm time, so you should be trying to move out of it.
so she turns any slow into a snare, kek
Yes, which in this case is called synergy with another champion, since her own form of slow (50% on 90 Caliber Net) only lasts 1 sec~~, and she cannot put traps down while flying backwards with her Net.~~
EDIT: I have been proven wrong about this per CaptnJakSparrow's reply post below.
Also, you say that like she's the only champion who can take someone slowed and apply more CC to them. Anyone can add CC on someone already CC'd.
EDIT: fixed typo
Yes, which in this case is called synergy with another champion, since her own for of slow (50% on 90 Caliber Net) only lasts 1 sec, and she cannot put traps down while flying backwards with her Net.
Also, you say that like she's the only champion who can take someone slowed and apply more CC to them. Anyone can add CC on someone already CC'd.
I don't have a problem with a little synergy here and there. I have a problem with spamming traps to snare someone 3 times in a row on someone who can't avoid it and trying to justify it with "muh synergy".
That wasn't clear to me from your post, I was interpreting it as you complaining about standing somewhere and her dropping a trap below you and getting trapped, not stacking up the snares by dropping a large amount of traps.
That said, the situation you describe is impossible, unless you stand there. After you trigger the Trap, you are now immune to them for 4 secs "while you remain in the area" (according to LolWiki). While that phrasing is rather vague, if Caitlyn did multistack them all in your spot, you could walk out without caring. That said, I do envision if she surrounded you rapidly with traps, you could walk into a new one and get caught. Even then, with only 5 traps max at a time, Caitlyn won't be able to surround you completely and you'll have options.
Also, fun fact. Hypothetically, if Caitlyn drops a trap right in front of you (like you're literally touching the very edge) and you walk through it, it shouldn't get you. Traps have a radius of 67.5 units (125 diameter). Even the slowest character (Anivia with 325 MS) with a 50% slow (moving with an ~191.25 MS because MS calculations are weird) and no boots would walk through it before it arms. Since it takes 1.1s to arm, Anivia moves 191.25 Units/S, and the distance she would cover in that time is greater then the radius of the trap, 125, she would be scott free.
That wasn't clear to me from your post, I was interpreting it as you complaining about standing somewhere and her dropping a trap below you and getting trapped, not stacking up the snares by dropping a large amount of traps.
That said, the situation you describe is impossible, unless you stand there. After you trigger the Trap, you are now immune to them for 4 secs "while you remain in the area" (according to LolWiki). While that phrasing is rather vague, if Caitlyn did multistack them all in your spot, you could walk out without caring. That said, I do envision if she surrounded you rapidly with traps, you could walk into a new one and get caught. Even then, with only 5 traps max at a time, Caitlyn won't be able to surround you completely and you'll have options.
Also, fun fact. Hypothetically, if Caitlyn drops a trap right in front of you (like you're literally touching the very edge) and you walk through it, it shouldn't get you. Traps have a radius of 67.5 units (125 diameter). Even the slowest character (Anivia with 325 MS) with a 50% slow (moving with an ~191.25 MS because MS calculations are weird) and no boots would walk through it before it arms. Since it takes 1.1s to arm, Anivia moves 191.25 Units/S, and the distance she would cover in that time is greater then the radius of the trap, 125, she would be scott free.
You forgot to take in account the hitbox of the champion. Your calculation is like the tail of Anivia is touching the very edge, and not the beak.
Hmm... true, I did. Any idea where I could find that info? I don't see anything obvious on lolwiki
Hmm... true, I did. Any idea where I could find that info? I don't see anything obvious on lolwiki
Uh, been searching it for a little while but haven't found it anywhere :s
How are we supposed to Science or Math without this info? :( NOOOOES!
When they were changing hitboxes of champions to fit their roles, some of the hitboxes were released. idk where that is, though.
Yes, which in this case is called synergy with another champion, since her own form of slow (50% on 90 Caliber Net) only lasts 1 sec, and she cannot put traps down while flying backwards with her Net.
Also, you say that like she's the only champion who can take someone slowed and apply more CC to them. Anyone can add CC on someone already CC'd.
EDIT: fixed typo
Well, the synergy of having a free 2s snare and a free massive crit, as long as anyone in your team has the slightest amount of CC, on top of having already a great zoning/siege power is what makes Cait's W.. hardly balanced.
And it's not like it's a big hit or miss.. you can spam those little sh*ts and have 5 down, like.. what the hell?
Sure is a great idea to let the designer of Yasuo and Kalista take care of the Caitlyn rework, huh
Well, the synergy of having a free 2s snare
Its not free unless you already are ccd in which case any champ can chain cc you
and a free massive crit,
Her trap is not a crit. Its a headshot.
as long as anyone in your team has the slightest amount of CC, on top of having already a great zoning/siege power is what makes Cait's W.. hardly balanced.
Then vayne comes and tumbles you + stattik shiv for 1200
And it's not like it's a big hit or miss.. you can spam those little sh*ts and have 5 down, like.. what the hell?
If you max W yes that means your Q is extremely weak so as long you arent stepping in traps Cait will lose any 1v1 with another adc in that case.
Sure is a great idea to let the designer of Yasuo and Kalista take care of the Caitlyn rework, huh
Um, Headshot's damage scales with crit, and can crit. So id say there same thing really. Not even counting the AD buff you get if someone did step on the trap.
Um, Headshot's damage scales with crit, and can crit. So id say there same thing really. Not even counting the AD buff you get if someone did step on the trap.
Saying its a ''free massive crit'' is wrong
Caitlyns headshot is not a crit.
Theres no debating or justification to that statement. It's wrong.
she cannot put traps down while flying backwards with her Net.
I'm sorry, I know you're trying to have an intelligent discussion, but that's the funniest damn mental picture I've gotten all morning.
If I made someone laugh, I call it bonus
Jhin can CC people who have been slowed or attacked.
Yes, which in this case is called synergy with another champion, since her own form of slow (50% on 90 Caliber Net) only lasts 1 sec, and she cannot put traps down while flying backwards with her Net.
Also, you say that like she's the only champion who can take someone slowed and apply more CC to them. Anyone can add CC on someone already CC'd.
EDIT: fixed typo
Actually she can.
http://plays.tv/video/57669e1c70efddade8/caitlyn-trap-animation-cancel
Why you even have a single upvote is beyond me since you're spreading false information.
The intent was never to spread misinformation. I've just never seen or read of that interaction.
I stand corrected and have updated my post accordingly
Obviously.
WHy not? if you just say "obviously" then theres no arguement here. with that logic I can say crits shouldnt be allowed in the game. and my argument would be obviously
No counter play.
I think they should have cast time 1,5 sec when Cait cant move.
agreed
I forgot about this when I had to zhonyas near a cait. I basically killed myself at that point.
600k on kat and I hate that. I'm instantly dead XD
100k on cait, and I love doing it to other people.
I wouldn't want it changed. Its too funny and can be expected lol
The issue with saying that would mean that you would have to agree with not being able to shroom someone ontop of you aswell if you cannot see that she is placing down a trap and move accordingly you would need to practice on that accordingly but saying that she shouldn't be able to do that would mean someone like teemo shouldn't be able to place a shroom under you aswell and that would take away from defensive abilities that they may need as low hp targets.
"Sorry boys, I keep the fuzzy cuffs at home."
nerfs: Now brings the fuzzy bear traps.
Cait should have to channel laying the trap for the arm time.
id be content if she couldnt spam traps under your fucking turret.
Maybe Caitlyn should throw the traps as skill shots, and if the sliding trap hits someone before reaching the desired distance, the trap would only slow the target that was hit. If it hits nobody, it will go to the targeted distance and arm itself to act as current Caitlyn trap. Hm, since I love playing Caitlyn, I better not suggest this on the boards, since it would be rather nasty nerf. Yep, I definitely won't post this on the boards.
Doesn't sound like a nerf to me. Caitlyn then pretty much has a built Frozen Mallet with your suggestion, because of how spammable the traps are. The opposing laner has two choices, none of them good. One- get slowed by getting hit by the trap, Two- avoid the trap and let it set up.
Yes, that actually hit me later. Well, we won't see that 'nerf' in game. Thanks for the reply.
I think Cait's traps would be fine if they were able to be triggered by the minion wave as well. Jhin's flowers are, Teemo's shrooms are, having the traps be triggered by the minion wave would at least give you a viable escape path and prevent her from zoning you just by placing a line of traps down. Would require thought, and not just spamming them to get the headshot. I don't mind them being placed under me if cc'd by team mate, but make some counterplay viable with them and a little thought process would be nice as well.