A Way to Help Tanks Survive
Getting tanks back into the flavor is not going to be easy. But as a Mundo/Nunu hopeful, there is one issue above all that I struggle with: What first item do I buy vs a well balanced team?
Last night I was playing vs a Rengar/Jax/Vlad (3v3) - a perfect mix of AD/AP. I was Mundo - I love building spirit visage first but I got the feeling that Rengar was going to get fed. They all had 3 kills. There is no way to deal with this! The only well split item is GA and that is a late game item. In the end I did half builds for other items just so that I could have a fair mix of HP, armor, and Magic Res. Was the last guy in game to have a full first item despite having great jungle farm and KDA.
My proposal: The Trinity Force for tanks.
Cost: 3800 Gold Armor: 50 Magic Res: 50 Health: 500 Build Path: Giants Belt, Warden's Mail, Negatron Cloak, +Gold
Passive: Blocks incoming spell or AA from an enemy champion. Resets every 60 seconds.
Obviously this is a very rough draft; but as a tank jungler I would love this item.
And no; this new mixed "ZZ" item is not the answer. It is VERY cost inefficient and builds no HP.
doesn't exist in ARAM. The next highest HP item is a
, and that's not an answer for several reasons.
is the closest thing we have to your idea. It grants health and health regen, and has an active that boosts armor and MR, all for cheap enough that you can buy it right at the start of the game. Sadly, this item doesn't upgrade at all, and if you're someone who forgets your items have actives it's not a worthwhile purchase. Maybe your item could upgrade from the horn, so tanks can have something safe to rush against mixed damage in ARAM.
are fantastic for utility but do little to help you survive in this meta.
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