Lets Talk Blitzcrank
Blitzcrank has been a problem in the game for years now. His job is to hook >> knock up >> ult. He does his job very well, to well. Lets talk about his 2 problem skills, Rocket Grab (Q) and Static Field (R). As of right now Blitzcrank holds the strongest hook in the game, pulling someone from 925 units all the way back to Blitzcrank with no stopping inbetween. Sure Thresh and Nautilus have longer hook ranges at 1100, but they don't pull nearly as far and neither of them have gapclosers to setup their hooks. Nautilus also cannot hook through terrain. Meanwhile Blitzcrank can just Overdrive (W) into position to Rocket Grab someone into his team then lock the target down with Power Fist (E). Honestly Blitzcrank's Rocket Grab feels a lot longer than 925 units and with utilities like he has to back it up when he does land should deserve a range reduction to around 800 units. This would make landing those hooks feel so much better because they are not magically catching hitboxes from longer than 925 units away. Another possible thing is instead of a range reduction perhaps make it so he can't grab through terrain. It's frustrating getting Power Grab'd through a wall, many people would agree. To compensate this his Power Grab range could be bumped to 975 units or something because he would be losing an overly powerful utility. Next on the topics is his Ultimate, Static Field (R). Right now his R deals 250 / 375 / 500 (+ 100% AP) damage and silences all damaged, on a 30 second cooldown. I'm fine with leaving the damage numbers and the silence alone, it's fine to melt someone with it. What is not fine is that his Static Field is on a 30 second cooldown. At current I believe he has the shortest non-toggle/ammo Ultimate cooldown in the game, in addition I believe his ultimate is also one of the biggest damage dealing Ultimates in the game. Having an ultimate this powerful on this short of a cooldown is extremely questionable. I understand the synergy between the Q and R, but it's crazy to have such a powerful spell do so much every 30 seconds without Cooldown Reduction. Static Field with 40% CDR is up every 18 seconds, 16.5 if you have 45%. Observation Suggestions : Rocket Grab (Q) : Reduce the range of the spell to between 800 and 875 units, or remove its ability to hook through terrain while giving it a slightly longer range to compensate. At current it pulls its target the full length of the spell instead of having the target get pulled half of its range. Static Field (R) : Increase its cooldown to at least 50 or 60 seconds due to its high damage and silence AOE. At current it is available far to often for what it can do with the rest of Blitzcrank's kit.