Removing the RNG Part of Crit While Kepping its Core the Same
Change : Your critical strike % is the % chance that each of your attacks will crit --> your critical strike % is the amount of times you will crit within a certain amount of attacks. (This is for the crit from items and not necessarily the crit in certain champions' kits)
Note : to make this easier to read, I'll replace a successfull crit attack with ''+'' and a non crit attack with ''o''. (''+'' = 1 crit, ''2+'' = 2 crits in a row, etc.) __ Crit % 10% : +, 9o. (I'll explain the first one : your first attack since you bought this crit % will crit, then your next 9 attacks will not crit, then your next attack will crit, then your next 9 attacks will not crit, etc. Never refreshes unless you buy a new crit % from the shop, which will give you your new set.) 20% : +, 4o. 30% : +, 2o, +, 2o, +, 3o. (In a simpler version, 30% crit could also make you crit every 3rd aa, which would buff it to about 33% crit) 40% : +, o, +, 2o. 50% : +, o. (Crit every other aa) 60% : 2+, o, +, o. 70% : 2+, o, 2+, o, 2+, o, +. (In a simpler version, 70% crit could also make you crit 2 times in a row every 3 aa, which would lower its power to about 67% crit. 80% : 4+, o. 90% : 9+, o. _
These series start as you buy the according amount of crit and refreshes anytime you buy a new amount of crit (ex: from 0% to 10% or from 10% to 30%). Does not refresh otherwise. For example, at 10% crit, if you bought your item and auto-attacked the minion wave 5 times since you bought the item (note : your first aa on a minion from that wave did crit), your next 5 attacks won't crit while your 6th one will.
Goals :
- This promotes smart trading from the player (if counting your aas) and windows of opportunity. This also helps farming sometimes lol
- This takes away any RNG factor with crit itself that sometimes makes or breaks a duel/skirmish/teamfight. For example, you will never crit 3 times in a row at 20% crit (feels bad for the enemy) and never have 3 non crit auto-attacks in a row at 80% crit (feels bad for the player).