Removing the RNG Part of Crit While Kepping its Core the Same

Sir Rouge··2 votes·268 views

Change : Your critical strike % is the % chance that each of your attacks will crit --> your critical strike % is the amount of times you will crit within a certain amount of attacks. (This is for the crit from items and not necessarily the crit in certain champions' kits)


Note : to make this easier to read, I'll replace a successfull crit attack with ''+'' and a non crit attack with ''o''. (''+'' = 1 crit, ''2+'' = 2 crits in a row, etc.) __ Crit % 10% : +, 9o. (I'll explain the first one : your first attack since you bought this crit % will crit, then your next 9 attacks will not crit, then your next attack will crit, then your next 9 attacks will not crit, etc. Never refreshes unless you buy a new crit % from the shop, which will give you your new set.) 20% : +, 4o. 30% : +, 2o, +, 2o, +, 3o. (In a simpler version, 30% crit could also make you crit every 3rd aa, which would buff it to about 33% crit) 40% : +, o, +, 2o. 50% : +, o. (Crit every other aa) 60% : 2+, o, +, o. 70% : 2+, o, 2+, o, 2+, o, +. (In a simpler version, 70% crit could also make you crit 2 times in a row every 3 aa, which would lower its power to about 67% crit. 80% : 4+, o. 90% : 9+, o. _


These series start as you buy the according amount of crit and refreshes anytime you buy a new amount of crit (ex: from 0% to 10% or from 10% to 30%). Does not refresh otherwise. For example, at 10% crit, if you bought your item and auto-attacked the minion wave 5 times since you bought the item (note : your first aa on a minion from that wave did crit), your next 5 attacks won't crit while your 6th one will.

Goals :

  • This promotes smart trading from the player (if counting your aas) and windows of opportunity. This also helps farming sometimes lol
  • This takes away any RNG factor with crit itself that sometimes makes or breaks a duel/skirmish/teamfight. For example, you will never crit 3 times in a row at 20% crit (feels bad for the enemy) and never have 3 non crit auto-attacks in a row at 80% crit (feels bad for the player).

3 Comments

Fütanari1 votes

Crit is fine. No. They already ruined the fun of taking dodge out. Don't ruin everything.

Sir Rouge1 votes

Dodge is an unhealthy mechanic to have outside of a casual environment (aka in solo/duo/team ranked queue and competitive). You probably haven't read my post outside of my title and sharing my idea isn't ''ruining'' anything.

Calabok1 votes

nice try tryin to convince us to buff that sheit

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