Ivern : Daisy, is, atrocious; here's how to fix.

Dundai·10/20/2016, 1:57:01 AM·3 votes·1,098 views

Let's just start off by saying, from the standpoint of a support, she's awful.

  1. Daisy's AI is terrible.
  • Losing sight of the target makes her turn passive. She will not attack unless you reorder her, instead returning to follow you.
  • Getting Hard CCed makes Daisy passive. This time, she doesn't return to you. She stands still and doesn't attack anything.
  • Getting hurt will change Daisy's target to whoever hurt you, most of the time. Even if she has 3 stacks and is charging her earthquake, she'll decide to change targets instead.
  • Daisy frequently changes targets, despite having full stacks.
  • Daisy frequently drops targets. Returning to passive mode.

Solution) Why is there a passive mode? Tibbers does just fine going ham 24/7. Speaking of Tibbers; Why did you not copy Tibber's AI? And why do we have to press R then click on things? Smart casting R barely works either.

  1. Daisy can not survive through anything.
  • She starts off with 20/20 Armor/MR, and 1250 health; this is abysmal.
  • She has no scaling. Health is +50% AP, Armor/MR is +5% AP.
  • Because her AI is terrible: she can not consistently earthquake when "dueling" to cease being damage.

Solution) Tibbers has 30/30 with 1200 health. This comes out to 1560 EHP. But wait, there's more! Don't forget Molten Shield, Rank 1 is 16% damage reduction, so that's 1810 EHP. Daisy has 20/20 with 1250. This comes out to 1440 EHP. Why does Tibbers, a carry, have more resilience than Daisy, a supposed Bruiser Crowd Controller? You'd rather just have a Bear that kills everything on sight whilst being more resilient.

So, give her base stats, 30/30 is fine, and her either Bonus Health scaling, or Armor/MR scaling from the CHAMP. +5% AP is useless.. It would cost us 200 AP to be on par with Tibbers at level 6 (Except even with this much, he's still doing much less DAMAGE and Crowd controlling, due to Tibber's stun potential). Like Zz-Rot used to be mixed with what is is now.

Just so we know, Why build AP? If they wanted a decent shield, they'd play Janna. The only reason you'll shield Daisy, and chances are she's going to only survive through one, is for the slow, because Daisy can't survive long enough to actually fulfill the role on her own.

Ignoring the fact that Ivern's build is counter-intuitive (let's build AP but go into melee range), Ivern seems OK. He just needs numbers that matter.

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