Mordekaiser rework idea.
As many of you know,
is in a bad spot right now. He is a ghost in a giant metal suit, but his only somewhat decent build is full ap. He is supposed to be a lane bully, but his health costs make using spells damage you more than your enemies. He is also un-buff able since their is no room to outplay him at all. My rework idea is to make him less of a "try and build full damage to get a ghost" and more of a "soak up damage with my shield and do consistent damage with my SEMI TANKY (not full damage) build while mabye getting a ghost.
Changes:
Base move speed increased to 350. Base ap increased to 1 (just cuz).
Passive: Morde gains a shield equal to 50% 35% of the damage he deals (half effective vs minions). Maximum shield strength changed to 100+50xlevel. Increased maximum shield, harder to gain shield.
Q: Health cost reduced to 25 at all ranks. Base damage changed to 100/125/150/175/200 + 30% ap + 25% current shield. This damage increases to 150/175/200/225/250 +40% ap+30% current shield if the target has no enemies within 300 units of them. Now shows isolation range similar to kha zix q. Now stuns the enemy you attack (not the enemies it echoes out to) for 1 second (increases to 1.5 seconds on isolated targets). These changes are made to give Morde strength in prolonged fights and to give him some much needed CC.
W: Now damages all units in a 450 unit radius for 20/30/40/50/60 + 10% ap + 7% of the targets maximum health per second. Lasts 8/9/10/11/12 seconds. Cooldown increased to 24 seconds at all ranks. This rewards Morde for staying in prolonged fights and makes his shield a force to be reckoned with even if he doesn't have ap.
E: damage changed to 60/80/100/120/140 + 35% ap + 10% of mordes maximum health. Health cost lowered to 20/30/40/50/60. Cooldown changed to 15/12/9/6/3. Nerfed base damage and ap ratio in order to reward him for being tanky and increase his dps.
R: Marks a target for 10 seconds dealing 10/15/20% of the targets maximum health as damage and increasing all damage dealt to the target by 10% for the duration. Morde heals for 50% of the damage the target takes. If the target dies, mordes shield is instantly filled up to its maximum strength and a ghost of the target is summoned. The ghost deals damage equal to 20% of mordes ap +10% of mordes maximum health + 100% of the unit killed by the ults AD. Morde no longer gains stats based on the killed units stats. Removal of the ap ratio, instant damage and gain of stats allows Morde to be less "ball of stats" and increases his team utility.
New role: probably top lane.
Item build: probably
+ tank items or hybrid items like
or
.
What do you guys think of my idea (any constructive criticism is helpful).