A guy who plays Pen champs saying we need tankier tanks
I'm not saying its the only issue, But i miss a tankier league of legends... when tanky damage was the way to go... Not mega tanky, just tanky with damage.
It often feels as though i have more effective health building two lifesteal items and three crit items on
then if I were to go.. Idunno.. Juggernaut
or juggernaut 
That's possibly because we have massive reduction in power of tank items for being "Too good" on damage champions. But in all honesty most of these items werent the problems, it was damage output of champions, so by nerfing an item into unsability by these champions, you're actually just weakening every champion that uses said item and ignoring the actual problem.
Let's say that all of the sudden
started getting abused by some absurd champions.. Idunno let's say
(because they all have a good amount of AA's in rotation but... you wouldn't normally build mallet on them)
now the power of the item is based on it's tank to damage ratio... let's say you rip off... 15 damage and add a bunch of health to it....
ok, but that now invalidates many builds, sometimes entire playstyles, because people do their math on these builds. The AD on mallet is almost non-existent, whereas the tank stats are a bit high.
the issue would clearly be that itemization for these champions isn't being realized enough, or that their kits are too strong... it's not that you need to rework frozen mallet for the umpteenth time.
In addition to this we see so many ways to just flat out ignore defensive stats., armor tanks just get hit with 75% armor shred from

and if they're armor/health tanks we might just see a 
Quite frankly we're at a point in the game that has three MR/AD items with fairly decent stats and Mages are still able to ignore most of that with their
..... and tanks would get hit just as hard by that if it weren't for a key factor
Pen was a mage thing, %HP was an ad carry thing. there WAS pen, but it cost a lot in terms of required AD, the idea before was that you needed more damage to bring down that yasuo before he gets to you, now it's literally that you have so much damage you should just ignore parts of his armor because screw it you're critting enough anyways
I should not be able to take a
and literally two shot a
or a
NOBODY should be able to kill a tank in two shots, and no tank should be immortal, even if he's three levels under a tank should feel like a tank. I did that varus cheese not too long ago, actually i do it quite a bit whenever i see a lot of immobile tanks on the enemy team... but the concept of the build should not exist as it does, i shouldn't be able to deal that kind of penetration to a full tank
if i'm fighting a taric with 400 armor (Which is... i guess reasonable) I'm going to be ignoring 249 to 282 armor right off the bat, then with 5 instances of physical damage i'll also be hitting for another 100 Armor...
That taric now has... 18 armor... 18 not really enough to overcome my AD
Ok with more reasonable numbers
100 armor= Massive overkill negated (You're over about 32 armor pen)
so essentially we need 400 armor + builds to start having any armor against this
which cuts out a lot of room for the tank's damage item if he is also presumably building some HP and Magic resist
Now let's factor in the %hp damage, say that as that varus i skipped boots and went for
(Actually i usually skips edge of night and go for that but lets 6 item ham because fuck it)
that's almost 100% armor pen on virtually everyone in the game, over 900 damage on q alone, and auto attacks dealing 8% current hp+ 15% map hp every 3 autos and a proc... and varus is considered a weak anti-tank right now.
Now i'm gonna be honest, that's a lot of damage even though that's considered a weak adc right now and a suboptimal build by far, because why bother with 900 damage q's when you can crank out about 1400 damage on auto attacks
Things have gotten so rediculou that it seems like i'm having a much better time as
then as actually building any tank on garen... because tankiness is becoming even more of a wasted stat... like dark mane's jokes have become

and a mastery you probably already have that 52%, so you can simply grab a 
. This one I take against squishy comps that don't have any divers. It reaches almost 1100 damage on q factoring everything, but it does very little to tanks His crit build is a little better against tanks because of the dps, but his w is still kind of wasted that way.
My ap build
out of this. while he isn't played often he is high damage for being so tanky.
12% aa reduction nice, some additional armor to tank a turret or objective sure, anything beyond that is just wasted armor anyway