Everyone Has a Dash - EKKO Issues with W

SirPurrr··32 votes·11,001 views
Ekko

Ekko just seems worse and worse to me each patch. It seems like there's more shielding and healing than ever and there are also more mobile fighters running the game, like Irelia. It's bad enough to have something like Darius top lane but when getting the fighter champions mid lane, it's even tougher for Ekko. He is good vs low mobility squishies and not vs sustained damage somewhat tanky and mobile champions. Apart from not being able to assassinate them, he also has the problem that he can't setup good Ws. The whole roster now zooms around with Celerity and has a dash on top of it... it seems. How to predict W 3 seconds in advance? Even from fog of war, they just dash away.

He feels kind of useless except for waveclear and his laning is weak too. His mid game is fine but his damage actually feels really lacking late game unless you get the absolute perfect setup. Even then, you have no sustained DPS while something like Irelia can one shot late game just as fast as you AND have sustained DPS on top of it. It just feels like Ekko has only 10 minutes to shine after he gets Protobelt-Lich and then falls off a cliff vs a lot of what's meta. He also can't build bruiser like Yasuo or Irelia who are REAL carries. Ekko is supposed to be a carry too but fails at it. He needs more tankiness or more damage even if it's gated to late game. Right now mid, it's either a utility/team oriented champ like Morgana or TF or a true carry like Irelia and Yasuo. I fail vs both kinds. TF I can at least punish for roaming and laning is fine but I hate the idea that I become virtually useless late game just by virtue of my pick vs theirs. Conqueror Yasuo can block half my damage, gets tankier than me (Sterak's-PD-Mercs) even if I consider my W and R and has ridiculous DPS as well as teamfighting. And Yasuo is not even OP! That's how bad Ekko seems to me right now. Why pick him? If you really want to pick an assassin, literally all other assassins are better for the first 20 minutes at least. Zed, Fizz, Talon, Zoe (jk but almost.. hate her so much... why does she exist?) so what do you have as Ekko? You don't have early, you don't have late and mid game you are not really better than a Fizz, Talon etc. either unless the enemy team plays badly and you get a magical W for your team. Even then, great W fine, you can do that but you could have played Morgana and flash Q-Rd or whatever to basically do the same thing. So many champions have great teamfight combos so what's special about Ekko there? Sure, other assassins can't do it but there are plenty of other champs who can and Ekko fails as an assassin and as a skirmisher compared to Irelia.

JG especially, ever since the scuttler changes has been really rough. Can't really play vs Graves, Xin, Udyr etc. Graves outfarms me massively due to his speed and can invade me easily. Then again, even an Eve can duel me so that's not a shocker. The problem is Graves comes with Red and has range as well as a dash. I can't run a lot of the time. Udyr is a similar issue. He powerfarms and even after I EQ sometimes he can catch me and stun. Xin just stomps my lanes so hard before I can even get Runic and if he doesn't do that, he tends to stomp me. A good one is really hard to manage. It's not even just these champions. Nearly everything considered meta from Shaco to Shyvana seems to destroy him either by powerfarming 2x faster or being incredibly stronger early and taking over the game before you can do anything. There was a time when Ekko jungle was useful and had something to contribute. Even his dashing over walls was special. Now it's just so common place and many of the picks with it can even outscale (Graves, Camille for instance). The whole concept of Ekko is prediction, setup, sneakiness. All useless if you're facing such a mobile roster with everything from Celerity, Waterwalking, to Phase Rush, to Fleet Footwork, and so on along with a million other low CD dashes for the majority of the meta roster. What is there to predict if they all just dash away like it's nothing? I have sympathy for Fiddlesticks players.

53 Comments

Elewd12 votes

today i learned the 50 something champions with no mobility at all in their kits now have dashes.

Dog of Pavlov1 votes

HAHA this^^^

koochario2 votes

{quoted}

today i learned the 50 something champions with no mobility at all in their kits now have dashes.

Some on that list are fair, such as Zyra or Heimerdinger (scary to engage on though due to their zone control) but how many of those are carry champions and also meta?

Even if some of them don't have dashes, they often do have high mobility and can easily avoid Ekko's W. Take Zilean for instance. His E is a 99% MS increase at max rank.

Malak10 votes

Funny, I permaban ekko because he can all in me with zero risk post 6 and his pre 6 burst isn't something to underestimate

Jarring2 votes

let me guess, you one-trick some squishy immobile mage mid? guess it would be even worse if you don't have any reliable cc. seems like there are plenty of better bans though even then. I'd prefer banning zed especially since he's picked a lot more often.

Malak2 votes

{quoted}

let me guess, you one-trick some squishy immobile mage mid? guess it would be even worse if you don't have any reliable cc. seems like there are plenty of better bans though even then. I'd prefer banning zed especially since he's picked a lot more often.

yep, he's too strong versus karthus. I rather deal with zed.

Jarring2 votes

lmao no cc either.. well i guess you have his wall slow.. but that ain't gonna stop him. idk though, i'd still ban zed over ekko, simply because of the reason i stated earlier: he's picked more often. The only problem is that you can itemize better against zed, meaning the zhonya's will have more importance, whereas ekko isn't AD, so the armor does nothing for you. idk what your build is but i feel just getting a little early hp helps a lot vs all-ins.. Ofc ekko still probably going to wreck u most of the time.. ekko was pretty much built to wreck champs that are anything like you. he can already own squishy mages with cc, but not having any makes it that much easier.
IF you were exceptionally good at landing karthus qs.. then maybe u could own an ekko before he ever got a chance to all in you, but that's asking a lot. from the sounds of it, you're scared af of the champ so it's unlikely you'd be able to land any qs.. but that's really the main factor that will win you the lane in any situation vs any champion.

nozik5557 votes

His AP ratio on E could go up with ranks. Or maybe he should just get 3 more base armor to help him in jg and lane a bit so he can try to hit mid game more successfully.

Elohaven1 votes

AP Ratio on E already does well on squishies.

I like the latter a lot as it helps with jg and lane Ekko.

koochario3 votes

{quoted}

AP Ratio on E already does well on squishies.

I like the latter a lot as it helps with jg and lane Ekko.

It's only 40%. It's extremely low. What you're noticing is probably a Sheen proc.

Elohaven1 votes

Yeah. Thanks for telling me

Jarring1 votes

his E does ridiculous damage already. most mid ekkos should be able to instakill any squishies mid through late game as long as they proc the passive as well with his q and e. normally don't even have to hit them on the return of the q.. a healthy ekko's quick e dash+q+aa aa should be enough to 100-0 any squishy. don't see a lot of ekkos doing the dash q aa move(it cancels the animation of q), but they should still 100-0 anything pretty effectively regardless.

PiggyTheAstro4 votes

Not to disagree, I honestly think Ekko needs a buff, but not everyone has a dash... (I'm not counting ults here)

Ahri Amumu Anivia Annie Ashe AurelionSol Bard Blitzcrank Brand Braum Caitlyn Chogath Darius DrMundo Draven Fiddlesticks Gangplank Garen Heimerdinger Illaoi Ivern Janna Jhin Jinx Karma Karthus Kayle Kayn Kennen KogMaw Lissandra Lulu Lux Malphite Malzahar Maokai MasterYi MissFortune MissFortune Nocturne Nautilus Nasus Nami Morgana Pantheon Rammus RekSai Rengar Rumble Ryze Sejuani Shaco Singed Sivir Skarner Sona Soraka TahmKench Teemo Thresh Trundle Tryndamere TwistedFate Twitch Udyr Varus Veigar Velkoz Vladimir Viktor Volibear Warwick Xayah Xerath Yorick Zac Zilean Zyra

I think that's enough to get the point across

I Q10 votes

MasterYi Q Amumu Q Kayn Q Bard Can ult himself and E away Warwick Q Tryndamere E RekSai E Rengar Passive + W Cleanse (This might have been removed, I dont remember) Shaco Q Pantheon W Nautilus Q Maokai W Zac E Thresh Q (This one is a bit of a stretch) Ivern Q AurelionSol E

EDIT: Braum, Caitlyn, Sej and Lissandra have a dash aswell

Titanium704 votes

AurelionSol E...

srsly...

SRSLY...

I Q3 votes

"Not everyone has a dash" ~ He has one.

HeimerLmao1 votes

His "dash" is the same as Kayn's e, just without changing directions. I don't know what it is, but not a dash.

Fondling Gems2 votes

No, it is a dash. It is uncontrolled movement over time in a set direction a set distance (with the ability to cancel early).

It is a very slow dash and can only be used out of combat but it passing over terrain isn't unique to it, almost every single dash in the game lets you pass through terrain.

PiggyTheAstro2 votes

[{quoted}](name=Ekkos of Time,realm=NA,application-id=3ErqAdtq,discussion-id=h2fOYVXU,comment-id=00050000,timestamp=2018-06-12T19:55:19.552+0000)

MasterYi Q Amumu Q Kayn Q Bard Can ult himself and E away Warwick Q Tryndamere E RekSai E Rengar Passive + W Cleanse (This might have been removed, I dont remember) Shaco Q Pantheon W Nautilus Q Maokai W Zac E Thresh Q (This one is a bit of a stretch) Ivern Q AurelionSol E

Amumu: It must be targeted on someone else Bard: Ult to juke an Ekko? Seriously? Reksai: Too long windup Rengar: Must be in brush Shaco; Not a dash Zac: Too long windup Thresh: LMAO A.Sol: LMAO

Fondling Gems4 votes

Shaco's isn't a dash, but it is a blink, which when it comes to dodging Ekko W is the same thing. He also has his ult which does let him dodge Ekko W's stun if timed correctly.

Rek'sai's isn't too long so if you use it the moment his W location marker appears, same with A.Sol E if you are out of combat.

Other than that though I agree that the others are not reliable (Unless Amumu is within range of a jg camp, which is pretty frequently.)

dogehkiin1 votes

{quoted}

Not to disagree, I honestly think Ekko needs a buff, but not everyone has a dash... (I'm not counting ults here)

Ahri Amumu Anivia Annie Ashe AurelionSol Bard Blitzcrank Brand Braum Caitlyn Chogath Darius DrMundo Draven Fiddlesticks Gangplank Garen Heimerdinger Illaoi Ivern Janna Jhin Jinx Karma Karthus Kayle Kayn Kennen KogMaw Lissandra Lulu Lux Malphite Malzahar Maokai MasterYi MissFortune MissFortune Nocturne Nautilus Nasus Nami Morgana Pantheon Rammus RekSai Rengar Rumble Ryze Sejuani Shaco Singed Sivir Skarner Sona Soraka TahmKench Teemo Thresh Trundle Tryndamere TwistedFate Twitch Udyr Varus Veigar Velkoz Vladimir Viktor Volibear Warwick Xayah Xerath Yorick Zac Zilean Zyra

I think that's enough to get the point across

A lot of these champs have some sort of mobility that isn't a dash or is a dash but needs a target (Shaco Q, Panth W, Amumu Q, Lissandra E) some have a dash that needs to be charged or similar (Zac E, Reksai underground E)others like Morgana can shield the stun but I understand that you don't consider all of these as a dash but:

Aurelion has a loooong dash in his E. Caitlyin has got one too. Kayn Q, Sejuani Q Tryndamere E, Naut Q.

I gotta ask, ¿Are you a troll?

Votable Jester4 votes

I'd be perfectly fine with them buffing Ekko if they were also willing to reduce his Q damage to minions. He's about as interactive in lane as a Viktor with his laser upgrade.

He just makes the first 10 minutes of the game boring as hell.

Flemman1 votes

this, if ekko need more assassin tool, then he must trade some mage patern (aka wave clear) that they gave to a lot of assassin last season. You can't have both at the same time or it's just not fair for champion who are fit only in one of those classes

Nyarlathοtep3 votes

Everyone Has a Dash - EKKO Issues with W

Thats not really a problem that ekko faces only. Most heavy skillshot champs are having that kind of problems.

Yets42402 votes

And Ekko himself has a dash, two blinks, a speed up, AoE hard CC stronger than most tanks, and a free massive heal, and several slows. It really isn't like fucking Ekko of all champions is suffering. He's part of the busted and overloaded bullshit champions that have been released recently, that are crowding out older and actually balanced champions.

He is NOT part of the group actually being crowded out like the OP tries to insinuate.

astralwit3 votes

{quoted}

And Ekko himself has a dash, two blinks, a speed up, AoE hard CC stronger than most tanks, and a free massive heal, and several slows. It really isn't like fucking Ekko of all champions is suffering. He's part of the busted and overloaded bullshit champions that have been released recently, that are crowding out older and actually balanced champions.

He is NOT part of the group actually being crowded out like the OP tries to insinuate.

Any champion can be made to sound strong if you just list things out of context that way. Everything Ekko does is telegraphed and has long animations (fairly low DPS for a mid partly as a result of it). He's not in a good state now, no matter how many boxes you can check off.

Yets42401 votes

He's intentionally kept numerically weak because of how oppressive he is towards immobile champions when he's strong, and we're not in a META that in any way suits, nor should, Ekko as a champion. He shouldn't expect to be strong at the moment, and yet is doing pretty well. He's not doing terribly, but he's not OP.

In the average of all regions at Plat+ he's got a 51% winrate and a 7% playrate. He's doing just fucking fine. https://www.leagueofgraphs.com/champions/stats/ekko/platinum

And before anyone tries to start any bullshit about him having mains or whatever inflating that, he is mained by less than 1% of his player base, and has a fairly large 7% pick rate to begin with. For a supposedly "high skill cap champion" his win-rate is noticeably higher than it actually should be.

Jarring1 votes

he has one slow. the slow given to his passive was removed.

Onkel Malte3 votes

Some of the first points you've addressed are going to be adjusted tomorrow in the patch. Heals and especially shields from supports will be nerfed, also celerity's MS buff will be reduced. Other than that I have to agree that Ekko feels like he's on the weak side, however, I think that through experiences in the past (Tank Ekko) they'll hold back with any kind of buffs.

I could imagine that small buffs like a little bonus on his base armor/mr, W travel speed or a small attack speed increase could at least make him feel better.

Small Boobs Ahri3 votes

This champ need a rework/change not a buff.

Jarring3 votes

please no rework.. i love the way ekko plays. he has some of the most unique skills in the game.

astralwit4 votes

[{quoted}](name=Ąhri Bot,realm=EUW,application-id=3ErqAdtq,discussion-id=h2fOYVXU,comment-id=000b,timestamp=2018-06-12T21:10:04.238+0000)

This champ need a rework/change not a buff.

He doesn't need a rework at all. His kit is completely fine, just a little underpowered. I am so sick of reworks like you cannot believe... especially for Ekko who got one not even that long ago.

Jarring2 votes

he never got a rework. he just got nerfed really hard. all of his skills are pretty much the same except they do less base dmg. the only thing that acted differently was removing the slow from his passive and giving it a cooldown. or rather a much longer cooldown than what it was.

Thefrostyviking3 votes

As long as immobile champs exist then champs like ekko cant be buffed least he become extremely oppressive towards them <.<

Kats Pajamas3 votes

are you trolling? Ekko has the single longest dash in the game, almost triple the distance of flash, and it also can hop a wall TWICE and does a million fucking damage while also being a blink and applies his passive and on hit effects, it's the single best fucking dash in the game and you're upset you can't hit people with your w oof...

IceAYon1 votes

I'm sure his E can only wall jump once, which wall jumping is taking account the enemy isn't around. Unless you are talking about similar situations like other champs Talon can wall jump a wall and use Q on the enemy to get back on the other side. 3 flashes is pretty far, and his e is probably one flash distance if he gets his second blink off.

Kats Pajamas1 votes

{quoted}

I'm sure his E can only wall jump once, which wall jumping is taking account the enemy isn't around. Unless you are talking about similar situations like other champs Talon can wall jump a wall and use Q on the enemy to get back on the other side. 3 flashes is pretty far, and his e is probably one flash distance if he gets his second blink off.

you can literally dash the river wall, ward wraiths, then blink to a wraith, hoping 2 walls in any case where the wall has a jg camp(a lot?).

Flash is 400 Units, Phase Drive is 875 units. I call it three flashes because over two is disgusting. With Rapid Fire and Iron potion it's over three flashes. This is not counting all distance covered by the enemy once the blink is channeling too, so it rarely goes less than 875 units, and often goes MORE.

The 7 second cooldown is really fair too. /s

IceAYon1 votes

Pretty sure that other champs have short cooldowns on their mobility ability when maxed.

Ekko definitely has a rapid firecannon when he starts lane during the first 15-25 minutes of the game, and it totally helps with his dmg. It only does a billion dmg late game, but every assassin can do that and more than Ekko.

Stinrygar2 votes

Ekko hasn't been meta for the whole season. It's expected that his weak. Mains stick to him because of how much they invested into him and because he's fun. Ekko has a lot of outplay options and they can compensate a lot with skill but inherently, he's not strong right now.

Yets42401 votes

https://www.leagueofgraphs.com/champions/stats/ekko/platinum

So uh, 1% of his player base mains him.

He's got a 51% winrate, and a 7% playrate, on a supposedly difficult champ.

He's doing fucking fine.

Noor Sakata2 votes

Yeah , but not only him , most of real mid laners are suffering against those picks

LilxPaprika2 votes

pretty sure Ekko was super strong in many seasons, and if you posted this during those seasons you would be downvoted to oblivion.

Let's face it, Ekko can be fixed by tweaking numbers and revisiting some items a little. that's all he needs. sure you can also go about it by changing W too, but I think items need to be looked into more. I particularly think echo would benefit TREMENDOUSLY if Riot implemented this: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/o8bp1AEK-this-idea-to-help-with-item-balance-for-scaling-items

because you shouldn't have to always get item 3089 on Ekko , and so other AP items could cost a tiny bit less without deathcap. (the fact that games end around 25 doesn't help either). and that the game would be better balanced for all divisions if: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/7p74Vi0K-lower-divisions-should-have-different-gold-gain

Example look at how they made item 3086 & item 3087 cost more gold now that item 3031 was changed. This cost should mostly be present only in the even you build I.E.

koochario3 votes

{quoted}

pretty sure Ekko was super strong in many seasons, and if you posted this during those seasons you would be downvoted to oblivion.

Let's face it, Ekko can be fixed by tweaking numbers and revisiting some items a little. that's all he needs. sure you can also go about it by changing W too, but I think items need to be looked into more. I particularly think echo would benefit TREMENDOUSLY if Riot implemented this: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/o8bp1AEK-this-idea-to-help-with-item-balance-for-scaling-items

because you shouldn't have to always get item 3089 on Ekko , and so other AP items could cost a tiny bit less without deathcap. (the fact that games end around 25 doesn't help either). and that the game would be better balanced for all divisions if: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/7p74Vi0K-lower-divisions-should-have-different-gold-gain

Example look at how they made item 3086 & item 3087 cost more gold now that item 3031 was changed. This cost should mostly be present only in the even you build I.E.

I don't think his W should be touched. That's an ability that requires heavy skill investment from Ekko players and its size and timing is something that becomes second nature to them. It would be hugely disruptive and frustrating to change it.

LilxPaprika1 votes

yep, that's what I was leaning to as well, the solution can be better found in the other areas I mentioned.

remakoro2 votes

First world problems. Crying that its hard for super mobile champion to keep up when everyone else also have some mobility.

astralwit2 votes

{quoted}

First world problems. Crying that its hard for super mobile champion to keep up when everyone else also have some mobility.

he's not useful if he can't get onto targets though with his setup

low mobility champs aren't weak just because they have low mobiltiy

they have many other tools and zone control to make them useful in different ways

zyra, karthus, vel'koz, anivia, lux etc. are not weak at all and they do things ekko can't

Sewer Side2 votes

Good thing they added extra effects to his W so it isn’t solely an unreliable stun ability.

Always angry tbh2 votes

Essentially, trading with him early forces you to go in to make the second Q land so you're forced to take damage when trying to be aggressive. His Q won't land 2 hits unless the enemy is literally retarded enough to stay in it for whatever reason. Well, it also happens if they start an AA just while getting hit by it. His W is almost useless in lane and the stun is too short for how hard it is to land in lane. Even when he gets his passive (and potentially second Q) off which is very risky, he deals less damage than a lot of other champions who can get their damage off much easier.

He has good waveclear but hardly forms a threat to the enemy laner. This allows him to roam but people can easily follow him as he can hardly 1v1 anyone without a lead.

The main problems I've experienced while playing Ekko is that no matter how you throw your Q and reposition yourself you will hardly land the second Q until the enemy makes a mistake so you're hardly rewarded.

His passive CD is quite high which means that after you encounter someone and you all in them you have nothing left for over 5 seconds early to mid-game. And again, you deal less damage than most other champs at this time so you're now a punching bag trying to time his ult to run out. (or land it if your enemy is dumb enough.)

His ult moves in a very glitch-like way making it very hard to land it as it will suddenly blink right before you use it and just miss someone. This happens way too often, it's actually sickening. Not only that, the hitbox is also kinda small, but that'd be fine if it moved a lot smoother.

You're melee and AP so you'll need your abilities to farm. This means you'll get harassed a lot while having a lot of trouble fighting back.

I personally feel like giving his Q a bit more range and speed and making it pass the first enemy champion it hits a bit would give him more laning presence and better dueling. Reducing his passive CD to 3 seconds would mean that when he manages to stick he can actually be rewarded for it instead of just standing there dealing no damage, wondering what he's doing with his life. This will also allow him to duel (assassinate I guess) picks he makes alone while in, for example, in the river. His base damage has been nerfed anyway so this won't bring tank Ekko back.

Make his ult move smoother. Like, seriously, why is it still like this? When he was just released I thought it was a bug they'd fix. haHAA.

And lastly have his passive deal a bit increased damage to minions (and maybe reduced cd vs jungle creeps?) or execute them below a certain % (say 5 - 6,5 - 8%) to actually allow him to get more cs instead of standing there, watching minions die while his abilities are on cooldown. item 3070

These seem like decent quality of life changes that will give him a better spot in the mid lane without completely breaking him.

novac37211 votes

{quoted}

Ekko just seems worse and worse to me each patch. It seems like there&#039;s more shielding and healing than ever and there are also more mobile fighters running the game, like Irelia. It&#039;s bad enough to have something like Darius top lane but when getting the fighter champions mid lane, it&#039;s even tougher for Ekko. He is good vs low mobility squishies and not vs sustained damage somewhat tanky and mobile champions. Apart from not being able to assassinate them, he also has the problem that he can&#039;t setup good Ws. The whole roster now zooms around with Celerity and has a dash on top of it... it seems. How to predict W 3 seconds in advance? Even from fog of war, they just dash away.

He feels kind of useless except for waveclear and his laning is weak too. His mid game is fine but his damage actually feels really lacking late game unless you get the absolute perfect setup. Even then, you have no sustained DPS while something like Irelia can one shot late game just as fast as you AND have sustained DPS on top of it. It just feels like Ekko has only 10 minutes to shine after he gets Protobelt-Lich and then falls off a cliff vs a lot of what&#039;s meta. He also can&#039;t build bruiser like Yasuo or Irelia who are REAL carries. Ekko is supposed to be a carry too but fails at it. He needs more tankiness or more damage even if it&#039;s gated to late game. Right now mid, it&#039;s either a utility/team oriented champ like Morgana or TF or a true carry like Irelia and Yasuo. I fail vs both kinds. TF I can at least punish for roaming and laning is fine but I hate the idea that I become virtually useless late game just by virtue of my pick vs theirs. Conqueror Yasuo can block half my damage, gets tankier than me (Sterak&#039;s-PD-Mercs) even if I consider my W and R and has ridiculous DPS as well as teamfighting. And Yasuo is not even OP! That&#039;s how bad Ekko seems to me right now. Why pick him? If you really want to pick an assassin, literally all other assassins are better for the first 20 minutes at least. Zed, Fizz, Talon, Zoe (jk but almost.. hate her so much... why does she exist?) so what do you have as Ekko? You don&#039;t have early, you don&#039;t have late and mid game you are not really better than a Fizz, Talon etc. either unless the enemy team plays badly and you get a magical W for your team. Even then, great W fine, you can do that but you could have played Morgana and flash Q-Rd or whatever to basically do the same thing. So many champions have great teamfight combos so what&#039;s special about Ekko there? Sure, other assassins can&#039;t do it but there are plenty of other champs who can and Ekko fails as an assassin and as a skirmisher compared to Irelia.

JG especially, ever since the scuttler changes has been really rough. Can&#039;t really play vs Graves, Xin, Udyr etc. Graves outfarms me massively due to his speed and can invade me easily. Then again, even an Eve can duel me so that&#039;s not a shocker. The problem is Graves comes with Red and has range as well as a dash. I can&#039;t run a lot of the time. Udyr is a similar issue. He powerfarms and even after I EQ sometimes he can catch me and stun. Xin just stomps my lanes so hard before I can even get Runic and if he doesn&#039;t do that, he tends to stomp me. A good one is really hard to manage. It&#039;s not even just these champions. Nearly everything considered meta from Shaco to Shyvana seems to destroy him either by powerfarming 2x faster or being incredibly stronger early and taking over the game before you can do anything. There was a time when Ekko jungle was useful and had something to contribute. Even his dashing over walls was special. Now it&#039;s just so common place and many of the picks with it can even outscale (Graves, Camille for instance). The whole concept of Ekko is prediction, setup, sneakiness. All useless if you&#039;re facing such a mobile roster with everything from Celerity, Waterwalking, to Phase Rush, to Fleet Footwork, and so on along with a million other low CD dashes for the majority of the meta roster. What is there to predict if they all just dash away like it&#039;s nothing? I have sympathy for Fiddlesticks players.

Why not make E size scale with something? like how item 3025 scales with armor, his E radius could scale off something.

astralwit1 votes

{quoted}

Why not make E size scale with something? like how item 3025 scales with armor, his E radius could scale off something.

That sounds awkward to learn. I think you want consistency for his abilities since they're all about zone control and setup. I'd only ever consider numbers changes on a champion like Ekko.

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