The Problem with Nasus
The problem with Nasus currently is that you need to essentially babysit your laner if he's against a Nasus and he doesn't counter him, as if not, Nasus will pretty much always get enough farm to be a HUGE late game problem.
After the last match I've had, and about the 30th match in the past week with a Nasus top in it, it seems his solo normal win rate is ridiculously high. I generally will jungle or mid, and almost everytime, even if he is camped by jungler, he comes back. For the most part, mind you, these Nasus' win their lane, or lose it then just sit top and farm the whole match until 30 mins in. I'd have to say less than 5 of those matches my team has won.
My previous match I played Panth, my first few kills were Nasus, putting the Jax extremely far ahead. I left the lane for a while figuring whatever issue Nasus could cause is now irrelevant. So I gank other lanes, and go 7/2. This entire time, Nasus has been kiting Jax and farming. Jax killed him once, then about 10 minutes later we start a team fight, and we focus the Azir. Nasus withers Jax and I assume it's no big deal as he couldn't have done much in less than 20 minutes while the Jax was ahead. Nasus Qs my Jax and almost shreds half his health. We learn from that and start building BotRKs or Armor Pen, and focus Nasus.
Next team fight breaks out and I have 20% Armor Pen, Jax has a BotRK, and Malz planned on saving his ult to shut him down. Fight begins, we all jump on Nasus, and we get him to HALF HEALTH by the time his team kills us all. JUST HALF. That's it. So our choices were this, ignore Nasus and have him kill us all (Had max CDR and a ton of stacks) or focus the Nasus and get killed by his team. I finished the game 7/8. That means I literally didn't kill anyone after my final ganks.
TL;DR can we PLEASE implement something into the game that will make it so building tanky Nasus and getting camped will punish you. Like making stacks fall off if you die, or making it so CDR doesn't benefit Q, or SOMETHING, hell, if you wanna make it so he generates more stacks per kill, but loses some on death, I'd be okay with that, because as of right now, Nasus needs to be CONSTANTLY babysat and controlled in order for him to be irrelevant mid to late game. If he isn't, he becomes this massive beefy champ with a massive slow and a 1k damaging ability he can use every 3ish seconds. It feels really diminishing to gameplay to have to have EVERYONE build tenacity just for one single champ on the map. The point of building tanky is you're supposed to tank damage and have some type of utility and not do a lot of damage but Nasus has all 3 things, tankiness, damage, and utility.
I don't believe it should be a percentage of stacks lost, but an increasing flat amount, start off low, and build up every 4 levels or something like that.
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). Always respect the potential power of your opponents, dragging a game out longer always means one thing, everyone gets stronger . It's very hard as a group to deny the enemy team any growth in an extended game, much less as a makeshift team of first time teammates in solo queue.