@RIOT - 3v3 Solo Queue Point System Warning

ForFoxSakes··2 votes·246 views

> For all regions that already have Ranked Twisted Treeline, we’ll be transitioning it to a Flex Queue, where 1, 2, or 3 players (within one tier of each other) can queue together. http://na.leagueoflegends.com/en/news/game-updates/competitive/how-rank-2017-season

I hope Riot has taken into consideration the LP system for ranked 3v3 cannot be the same as the 5v5 solo queue due to the much smaller population who will be playing it.

This catastrophe has happened in WoW PvP where the highly popular bread & butter arena system (LoL 5v5) was applied the same way to RBGs (LoL 3v3) but became impossible to gain significant points to rise to higher brackets in RBGs, so while the top 2400+ bracket is equal to master/challenger leagues in LoL, it was literally impossible to go higher than 2,200 rating (plat) due to unequal matchmaking if no 2k+ team was playing they'd face a 1600 rated team (silver) but only gain 1 to 2 points a win, but something like less than ten 2,200 teams were even around and the odds of facing one another were minuscule.

In perspective, if there's 100,000 players in 5v5, you have a huge pool of people to beat and easily match the same skill level for a good chunk of points to level up. It would have a decent spread of something like 20,000 Bronze, 35,000 silver, 25,000 gold, 10,000 plat, 10,000 Dia+, those people in the top 10% still have a fairly large pool to play against to get decent points to move up getting 15-20 points per win.

However, if the 3v3 is much smaller at something like 10,000 people, you'll be seeing stuff like plat going up vs silver (already happens now in 3s) which is fun for neither and points wont be fair. Higher teams will be wasting their time getting tiny points per win or lose massive points on a loss making it not satisfying to climb being point clamped. They will need something like 400+ games just to get from plat to diamond to gain 500 LP plus 5x promo to tier up in a low pool, mostly facing silvers WILL NOT work.

Whereas the lower team trying to grind up will have awful games consistently be farmed then quit, lowering the pool even more.

Not only that, but if you only have something like 3,000 people at gold+, you'll need to be facing the same people over and over again making the climb painfully slow and unrewarding, or you have to rely on poor match making to face silvers or less over and over for tiny LP gain, also painfully slow and unrewarding. We already see plenty of poor matchmaking in the huge 5v5 pool where you'd have face a bunch of plat 2s to get out of your gold promo. This will be much worse in the 3v3 pool.

The other issue would be if they tried to mix and match players with different elo where a team will have something like diamond, plat, bronze vs gold, gold, gold. That's not balanced or fun either to have 2 carry a straight deadweight potato who the golds keep targeting to farm as an "even match" per the combined MMR.

Even trying to go up a division promo will rely on pure RNG matchmaking to determine whether you're the heavily favored team as gold vs silver, or get shafted as gold vs plat just because there isn't anyone else to match with at the time

Solution: Remove the divisions and reduce LP gain needed to move up. With a smaller player pool you need a smaller ladder.

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ForFoxSakes1 votes

^^

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