[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=h0hmouEG,comment-id=000e00000000,timestamp=2015-02-22T18:04:38.703+0000)
- good poke
- safe ranged harass
- pseudo minions
- pseudo wards
- root
- slow
- ranged AA's
- huge AoE knock-up
- Built-in CDR
All on relatively low cool down.
That's not a small kit.
That said though, her overloaded kit is the reasoning they gave when she was released. Thresh, Yasuo, and Kalista weren't released yet.
If anything, this best represents power creep (Kit overload creep?).
Sona is considered the poster child for kit overload - and gives up everything else to have it. She was the original.
Zyre gives up her passive.
Thresh gives up base stats. And has an infinite scaling passive.
Yasuo give up ranged AA's. And has high mobility, ranged CC, and wind wall.
Kali's ult and nuke are gated behind her soul-bound. who will be with her most of the time anyways.
Lee sin's kit doesn't qualify as overloaded. Because, Lee Sin.
Honestly, I think Riot needs to re-evaluate how they spread a champion's power budget. Since the cost of having more options seems to be gradually decreasing.
You can give a similar laundry list for most kits, ESPECIALLY most support kits. I'm not gonna cherry pick one at the moment, but if you'd like to pick one, I'll do my best to inflate their kit similarly to what you've done here for Zyra (you listed "good poke", "safe ranged harass", AND "ranged AA's" all separately ...come on now)
I also contest your "relatively low cooldown" bit - whose cooldowns should be taken as the average? For a good portion of the game, seed timer is 16+ seconds, and E's base cooldown is 12 seconds.
I'm surprised you think Sona gives up everything to have her kit overload, as Reds have often said that her ult was an out-of-place, very strong skill for what the rest of her kit delivers (aura overload). Her passive is also very versatile, so idk which "everything" she's giving up...
Lastly, I don't think it'll be particularly enlightening to argue each of these champions' trade-offs for their kits, but I think you've overlooked Zyra's extreme immobility and dependence on landing skillshots (even worse as dashes aren't interrupted by E, and will move snared enemies away from her E plants).