My Problems With Kalista

Mat7itan··1 votes·959 views

Her passive is pretty overpowered because melee champs can't touch her. Nothing like being able to infinitely kite backwards with no cost to you. It should at least have a short cooldown, or activate after a certain number of auto attacks like diana's passive.

Her ult is probably the most useless thing since draven's passive. I understand the idea of binding yourself to a single champion so that together you become more powerful, but it forces her to play in a duo lane. Let's say the person she is laning with disconnects or just leaves the game. Now not only is your soul bound less effective your ultimate is completely useless. I think that her ultimate should do the same thing it does now, but instead your able to use it on any of your friendly champs and it switches the person your bound to to that champ. This way she can be played in roles other than adc or support, and it gives her more versatility in team fights. For example she ults the friendly rengar who then gets thrown forward, and he then ults and jumps onto a fleeing enemy or enemy who was originally to far away for him to quickly jump to.

The passive on her W is okay, but once again if your bound ally disconnects or just leaves the game it is useless. I think it should be changed so that when the sentinel sees an enemy champ it chases after them and latches onto them applying a mark. This mark can then be activated by Kalista or by her bound teammate and it will do initial damage based off of Kalista's ad or ap or whatever and then cause Kalista and her bound teammate to do bonus damage to the enemy champion for a short time. This would allow the sentinels to not only be used to scout areas where you have no vision, but also offensively (like during teamfights). However, the problem with changing it in this way wouldn't necessarily allow her and her bound teammate to focus damage onto the champion they need to. So maybe keep the passive on w the same, but let the sentinels apply a mark that does damage based on Kalistas stats that can be activated by her or her bound teammate.

9 Comments

Miraweave1 votes

Well, if someone disconnects or leaves you're probably going to lose anyway. Yes it sucks, but if you want a team reliant champ that's going to happen.

And yes, her passive is absolutely broken. I'm banning her every game and I don't intend to stop until they remove that passive.

Mat7itan2 votes

Yeah typically you will lose a 4v5 but if someone disconnects because of their internet or league crashes (something like that) even if they join back in that's time in which you may need her ult to hold off the nemy team until that person reconnects.

Rainbowgasm1 votes

Quick fix: make the dash range scale with movement speed so that slows actually matter.

Miraweave2 votes

Quick fix: make the dash range scale with movement speed so that slows actually matter.

That would be great.

EDIT: IN fact why not apply that to every single dash in the game? It'd help curb the absurd amounts of mobility we have.

CreationFlaw2 votes

Quick fix: make the dash range scale with movement speed so that slows actually matter.

It scales with boot level, so technically it does....

Mat7itan1 votes

Technically it does not because boot level doesn't have anything to do with speed (if it did boots of swiftness would make her jump longer than other boots). It doesn't scale with movement speed at all and therefore it isn't affected by slows.

AetherKingdom1 votes

Quick fix: make the dash range scale with movement speed so that slows actually matter.

It scales with boot level, so technically it does....

Then it'd be affected by slows, which it isn't, so technically it doesn't.

Possta1 votes

you can re-bind kalista's passive with another teammate midway through the game. Look in the store under "all items" when you're playing her and her black spear will show up as a free item.

Mat7itan1 votes

Well that's good.... but even so I think it should just be the ult that does it.

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