Yet another opinion on Karma

Hochelaga··3 votes·825 views

I'd like to start off this discussion by bragging about the 2000+ games I played with Karma in ranked game since season 3. (currently in Diamond 3) There are so many posts about Karma's spot and usefulness in LoL. So i'd like to give you my opinion about her.

Karma has always been in a decent position for any lanes. In my opinion, she was meant to be versatile in every lane and Riot did this pretty well. I wrote a featured guide in Lolking.net which talk about this (which hasn't been updated since october hehe)

I once mained her in Top lane, another time in mid and now support and YES she can have the jungle position if you have the appropriate runes and masteries.

What people don't like is how she doesn't shine in any of those roles. Why pick her mid when there are tons of other mages that can do burst better than her ? Why pick her as a support when there are better supports ?

I'd like to compare Karma with other characters in some video games. Generally, when a player start a game, let's say for instance Mario Kart..., the first car and character you will have will have AVERAGE stats in every category. Average handling, average speed, average weight and acceleration... Of course there are professional players that won't like this because they judge it unnecessary for a character to have x stats and would rather lower that x stat for another, which is the case for Karma. She has a pretty decent burst, supporting skills, duelling, roaming, tanginess etc...

However, this doesn't mean that she is bad. You just need to find the right moment for her to use her spells

Do I think she still can have some buffs or rework?

My answer would be yes and no. Never in Karma's history has she gotten any nerfs. All she had since her introduction to LoL was some buffs. Little by little since patch 3.5, they are slowly tuning Karma to make her better.

So i'd like to predict that riot would buff her again in the future. For my part, i'd like to see some buffs such as :

  • Her mantra R-Q breaking channel skills such as Anivia, Katarina etc.
  • Her mantra R-Q having magic penetration % to make it more impactful
  • Her Q having a higher slow % since boots of swiftness is becoming more and more popular
  • Her passive moved to her ultimate
  • A new passive

But let's keep in mind that Karma is meant to be versatile and not Shine in a specific position. So doing any ''funky'' buffs to her would not be appropriate.

10 Comments

SilverSquid3 votes

My problems with Karma:

  • W casting time means it can cancel without having an effect, but goes on CD anyways (and consuming Mantra). FUN FACT: [Sivir bot will frequently insta-spellshield your W]
  • RW - her supposed outplay tool - is also way too delayed. Pressing two buttons and still waiting 0.5 seconds is too long to make reliable clutch heals.
  • RW should have a flat heal, that increases on low hp, instead of being pure missing%hp.
  • Ever since 5.10 she feels so much more boring. I loved the versatility of having 3 different damage-spells in her ultimate. Now she is just a RQ-bot and I hate it.
  • As a support I need items to be useful, and as a mage I don't scale well enough with items to carry.
  • She is hard to learn and easy to master.

That being said, I love Karma for her duality, her unique ultimate and her flexibility. That's why it hurt me so much, that Riot cut back on all of those in 5.10 to give her slightly more power. They keep on buffing Karma over and over again, but all of this power won't help, if she doesn't have the tools to use it. And if they overbuff her, she will eventually become toxic....

Hochelaga1 votes

Like I said, Karma doesn't excel in anything. But she does have strong points. Let's take her W for example:

. It takes 2 seconds to fully root and damage the target. So you will be vulnerable during that moment. . It can easily be canceled because of its somewhat mediocre range . It has a low casting range for a ''poke'' mage . Her R-W heal and extra root duration won't do such a good job if she breaks the link

This is why i've mentionned in my post that every Karma spell has a right moment when to use it proprely in order to surprise any ennemies. You'll eventually find out on some occasions how powerful this spell is :

. Karma's W is a target spell which makes it a whole lot more easier to land combos in a crowdy area . In the upcomming patch, this spell will have reduced mana cost . The W is incredibly annoying versus melee champions such as Garren and Volibear . Goes extremely well with Rylai crystal scepter. . If Karma has low health, R+W's heal would be extremely effective often healing over 600 HP + in 2 seconds . Can easily reduce mantra's cooldown by 9 second if fully landed. . has a huge 0.9 AP ratio

Now it all depends on how the player is gutsy and sharp enough to it proprely. Slightly buffing her W other than the mana could result a broken mechanic where player would just abuse of it.

Anyone that have played against a winning Karma will know how Bully she is in lane.

The fact that R+W has no flat amount of heal is to prevent her from never going back to town. Just look at the early Warlord's Bloodlust when it could heal everytime it critted. Tryndamere and ADC where completely unstoppable then.

Also, Riot buffed her in a patch when she could activate her mantra even when disabled. If it takes 0.5 second for you to cast that combo, i suggest you to use macro in order to reduce that cast time to 0.1 - 0.3 .

SilverSquid1 votes

Karma's W is a target spell which makes it a whole lot more easier to land combos in a crowdy area

Irrelevant, if her only other damage can't propperly hit in a crowdy area. It's way better to have someone like Lux or Morg who can go "fishing" with their root and then have combos follow.

In the upcomming patch, this spell will have reduced mana cost

I do not think this is a change she needs. I suppose it's to counteract her dropping winrate after the FQC nerf. Or probably to keep her fresh until the mage update.

The W is incredibly annoying versus melee champions such as Garren and Volibear

So is any root/stun. Even more so the instantly applied and longer lasting ones (hello there, Morgana).

Goes extremely well with Rylai crystal scepter.

Agreed. However, the average Karma build doesn't include it, or very late (which is a shame).

If Karma has low health, R+W's heal would be extremely effective often healing over 600 HP + in 2 seconds

Lategame it might heal that much, but lategame any assasin/adc easily shreds through 4x that amount of hp in the same time, if you don't have resistances. But if you do that, then healing is all you do and your damage sucks (compared to Darius/Mundo/Illaoi/Zac).... If Karma is supposed to be a squishy mage, this makes no sense.

The fact that R+W has no flat amount of heal is to prevent her from never going back to town.

You need to stay in AA range of another champion for 2.5+ seconds to heal, while also giving up a lot of burstdamage. Sounds fair to me.

Can easily reduce mantra's cooldown by 9 second if fully landed.

Can reduce mantra's cooldown by UP TO 9 seconds ON LVL13+.

has a huge 0.9 AP ratio

Malzahar's E has better base damage and similar ratio (320+0.8AP), while not being forced to stay in range. Yes, it costs more, but it also restores mana and can randomly apply to champions. Or get free multikills. LeBlanc's tether does 280+100% in the same time. Don't get me wrong, her ratio is nice, but it's not "huge" by any means, especially for a close-combat-DoT.

If it takes 0.5 second for you to cast that combo, i suggest you to use macro in order to reduce that cast time to 0.1 - 0.3 .

It has a FIXED casttime of 0.5 seconds. The time it takes from you to press the button to the tether actually forming and dealing its first tick of damage (or healing, in case of RW). If we take into consideration the extra time for pressing 2 buttons instead of one, it becomes even worse.

Hochelaga1 votes

Even though you've countered all my arguments for the strong points of her W, allow me to further come in detail why I think her W is a decent spell. So I've said it multiple times but here it goes again ''Every Karma spell has a right moment when to be used in order to surprise any ennemies''

Irrelevant, if her only other damage can't propperly hit in a crowdy area. It's way better to have someone like Lux or Morg who can go "fishing" with their root and then have combos follow.

It takes 2 second in order to fully root the target. Meanwhile you'll have plenty of time to around to hit the target proprely. I also see Karma as a team champion that will heavily rely on her allies to help her kill ennemies. You can basically root a target up to 3.25 second for your team. Now, the question is how reliable you want the root to be? I don't see any root target spell that last longuer than Karma's W. Leblanc, lux, morgana, zyra are all skillshots and last about 1.5 to 3 seconds. I've said it earlier in my post that Karma doesn't shine in anything. Some players would rather get a skillshot bind instead of a target bind spell. But for my case, i prefer the bind target second option because it offers a much more safer choice in term of reliability. I have seem plenty of skillshots root fail. Why? because they are predictable and have a slow missile speed. On ther other hand, even though you KNOW Karma will try to root you, she WILL eventually get you to react.

I do not think this is a change she needs. I suppose it's to counteract her dropping winrate after the FQC nerf. Or probably to keep her fresh until the mage update.

Why wouldn't a 20 mana cost reduction be usefull? Karma is one of the few champions that only received buffs since her new release (The old Karma Never had any buffs or nerfs)

So is any root/stun. Even more so the instantly applied and longer lasting ones (hello there, Morgana).

Well hello there Lux, zyra, Lissandra. Like I said earlier, It all depends on how reliable the spell is likely going to land. What happens if you miss morgana's root ? how about Lux's root ? those champions are absolutely helpless when they missed that root. On the other side, Karma can afford to miss her bind because of the low cooldowns of her spells. Hey, Riot is even lowering her W's mana !

Lategame it might heal that much, but lategame any assasin/adc easily shreds through 4x that amount of hp in the same time, if you don't have resistances. But if you do that, then healing is all you do and your damage sucks (compared to Darius/Mundo/Illaoi/Zac).... If Karma is supposed to be a squishy mage, this makes no sense.

Karma isn't a squishy mage. In fact, my Lolking guide on karma is called Miss bait. One thing Karma does well is baiting high health low damage champions such as shen or maokai. I can guarantee you that they won't be able to scratch you. On the other hand I agree that assassins can Wipe out Karma (Which doesn't have any weakness..). But they are made to quickly kill wandering champions. For a champion like Karma that relies on her team to perform well she should always be with someone.

You need to stay in AA range of another champion for 2.5+ seconds to heal, while also giving up a lot of burstdamage. Sounds fair to me.

Nothing prevents you from waiting her mantra to come back in without staying near ennemies O.o . It takes exactly 2 seconds to fully land her R+W combo. Meanwhile you can do it again in about 10 seconds if you got a full cooldown build.

Malzahar's E has better base damage and similar ratio (320+0.8AP), while not being forced to stay in range. Yes, it costs more, but it also restores mana and can randomly apply to champions. Or get free multikills. LeBlanc's tether does 280+100% in the same time. Don't get me wrong, her ratio is nice, but it's not "huge" by any means, especially for a close-combat-DoT.

In Malzahar's case, I dont even know why you are comparing his E with Karma's root. They don't even belong to the same spell category! That's like me saying that Veigar's W has a 100% AP ratio. What I meant in this post was that you don't need to use R+W in order to deal extra damage (since her old R+W was doing extra dmg). When comparing a spell, I've learned that you need to see the champion's whole kit before criticizing. In my opinion, Karma is a pretty competent duelist against melee//skillshot champions and this is where her W can really bring some annoyance.

It has a FIXED casttime of 0.5 seconds. The time it takes from you to press the button to the tether actually forming and dealing its first tick of damage (or healing, in case of RW). If we take into consideration the extra time for pressing 2 buttons instead of one, it becomes even worse.

Sorry I missunderstood you there. But if you managed to target the champion... I mean, you'll eventually root him right? Unless he flash away or do some blinky stuff like Leblanc.

Every champions has it's counter ... Even though I like Karma I wouldn't really pick her into Malzahar, Kassadin or Leblanc..

SilverSquid1 votes

So I've said it multiple times but here it goes again ''Every Karma spell has a right moment when to be used in order to surprise any ennemies''

That's okay. I haven't been on the NA forums before today, so we've probably never met. On your point though: I think this has been more true before 5.10, especially with the shieldbomb.

It takes 2 second in order to fully root the target. Meanwhile you'll have plenty of time to around to hit the target proprely

And they have time to hide behind something. Since it's a "crowded area", the crowd might even want to place themselves between you and your target...

You can basically root a target up to 3.25 second for your team. I don't see any root target spell that last longuer than Karma's W

It's Karma's RW, not W. And yes, 3.25 is the longest root ingame. But if you want to compare: Morgana's Q does more damage, is safer/faster to apply and has a lower cooldown, while only being outdone in rootime when Karma maxed both her W and R. Which can only happen at lvl16+. From lvl9-16 Morgana's Q is superior. Yes it can miss, but you can also use it to fish for catches and don't lose a lot, while Karma has to all in to even attempt hitting it.

Why wouldn't a 20 mana cost reduction be usefull? Karma is one of the few champions that only received buffs since her new release (The old Karma Never had any buffs or nerfs)

It is "useful", yes, but not necessarily what Karma "needs". Karma keeps getting buffed and still drowns in irrelevancy. So sheer power is clearly not the problem. If versatility was her supposed strength, then Riot made a misstake with 5.10. If something else is, I fail to see it. She did get buffed 3 times between release and first rework. Once after a month, then a second time another month later and then half a year before her rework. But yes, Karma only ever was buffed, reworked or bugfixed.

Karma can afford to miss her bind because of the low cooldowns of her spells.

It's more due to her E. Karma's W has 12s cooldown, Morgana's Q has 11s, Zyra has 12s, Lux 15-11s. But for Karma it's just more of a bonus to root someone, because her speed and slows already make her safe.

Karma isn't a squishy mage. In fact, my Lolking guide on karma is called Miss bait.

In stats, she is. In most successful builds, she is. Yes, her kit can be baity, but with the delay on her RW and the missfitting heal, she just doesn't really fulfill this role anymore. Any champion with a heal/shield or untargetability keeps up with her. It was different with her bigger shield and instant RQ-heal, that didn't need a target AND had a flat heal attached. And when she still got ridiculous amounts of AP. Oh and also before there was executioners and before everyone built morellos, and.....

For a champion like Karma that relies on her team to perform well she should always be with someone.

She was reworked for literally this reason. To not be reliant on her team anymore.

Nothing prevents you from waiting her mantra to come back in without staying near ennemies O.o .

Yes, but in those 2.5+ seconds they can hurt you. Which they should. In terms of counterplay: They can either try to engage you and outtrade you, now that you gave up on 50% of your damage. Or they can disengage, deny half of the heal and then abuse the next 35s in which you don't have either available.

In Malzahar's case, I dont even know why you are comparing his E with Karma's root.

Malz is the next closest point-and-click-DoT on a mage, LeBlanc is the next closest tether. Correct me if you find more comparable spells, to validate how balanced the ratio is.

When comparing a spell, I've learned that you need to see the champion's whole kit before criticizing.

Why would you then talk that much about W only?

What I meant in this post was that you don't need to use R+W in order to deal extra damage

What people tend to forget is the base damage RW granted. Old W -> 60+60% Old RW -> 120+120% New RW -> 60+90% and +0.5s root. Even on max level, the difference was noticeable. 260+90% VS 560+120% made it a viable choice vs RQ. More importantly, both RW and RE added MORE damage than RQ, if the second detonation wouldn't land. Yes, her W is better now, but it ruined the decision making for her Mantra.... "differentiate Karma's contextual decision making when selecting an ability to Mantra" my ass -_- .....

Sorry I missunderstood you there. But if you managed to target the champion... I mean, you'll eventually root him right? Unless he flash away or do some blinky stuff like Leblanc.

Nevermind it, bro. I gave you a lot to read. Yes, you force them into doing something. But they have about 2s, to escape 325units. Half of which they can run in the time it takes you to cast W, even without boots. If they manage to slow you for 50% for another 1s, they are out. If you decide to cast Q to slow them, the tether can break the second your Q leaves your hands. If you use E, you can catch up the distance you lost for casting W. And even then you most likely spent two spells and 2.5s chasing someone to root him for 1.0 seconds, if this is happens before lvl14 (which catches and chases usually do).

I am sorry, if I am rambling. My point is: The moment this effort can be afforded by Karma and results in a protected ADC or a caught champ or whatever, any other support could've done the same more reliably, faster or with less effort. Especially with the new FQC.

I don't want to just complain, without making suggestions myself, so maybe you want to have a look at my rework suggestions? You can find it here Any input is appreciated. Even the harsh ones. Even more so the harsh ones.

Xizz3l1 votes

My only problem with Karma is that her Mantra W is bugged :c

SnazzyTheMister1 votes

i would like to see her w feel better. make the tether range a little longer so that its not so easily broken at max range. the idea of a spell braking channels could be fun and seem like it would fit on her w as well.

i know alot of people want her passive moved to her ult but i feel like having her ult at lvl 1 is part of her passive and so that seems reasonable power budget wise to just keep as is.

i feel like the magic pen would be a little to strong and then q slow wouldn't change much swiftys will still be swiftys and a stronger slow would just be more punishing to people who don't buy them.

The Loveless1 votes

I have always liked the Karma rework and I can get downvoted to hades to that, but I really did like her numbers. Her rq kills everyone level 1 and it sucks if you fight her in aram. Rw can root for 3 seconds on top of healing her. I do miss the shield bombs but eh, whatever.

The only concerns I run into with Karma is that I can win lane (both solo or duo) but still have a high chance to lose game. Tanks are her bane. If I want to stay relevant, I buy the highest AP granting items, but then I'm missing penetration, CDR and mana/regen. This literally happened in my last 4-5 games where I can help stomp bot or mid, but as soon as the enemy frontline tanks up, there's not much I can do but hope to sneak an rq at their backline.

Perhaps what I'm trying to say is her peel against tanks isn't long/good enough. I haven't taken the time to sit and examine what the problem could be, but you know it's either use mantra'd aoe bomb, root+heal or a shield that will get eaten through in no time late game.

Hochelaga1 votes

For all the games I've played with Karma, on VERY rare occasion she can carry a team to win games. But this unlikely going to happen because she belongs to the Mage-support category. The good thing though is her supporting role. I would recommend maxing out cooldown reductions which is her most prefered stat.

Also, when's the last time you've played Karma ? Her shield bomb has been removed for quite a time now and her root can now last up to 3.25 seconds

The Loveless1 votes

I played Karma a lot in poro King mode. Her mantra shield is slightly different though from prework, that's what I meant.

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