Should Renekton's heal be altered to be stronger when he's low on health?
When you're Renekton, getting low on health is pretty common, but unlike a few other Champions I could name (i.e. Darius, new Warwick, etc), his healing doesn't do any more to save him when he's in a pinch. But at the same time, when he's ahead, his consistent healing even when he's in good shape can lead to him being oppressive.
Should that change? Should his healing be weaker when he's nearly full, but stronger when he's almost dead?