Jayce Rework
Cannon Q: Remains the same, but when hitting the acceleration gate, the orb dissolves into the electricity of the gate, causing the electricity to shoot out in a wide 160 degree angle. Deals 20% extra damage (down from 40%) has a massively increased AoE (because it's an arc instead of an explosion) and slows all enemies hit while also applying an electric damage-over-time effect on them.
Hammer W: Remains the same, but now slows the movement and attack speeds of all enemies caught within the area of effect.
Cannon E: Cooldown changed to 14/13/12/11/10 from 14 at all ranks.
Thoughts?