Reworking Towers With True Damage
The best way to give power to towers is to have them deal True Damage. One of the frustrating things in the game right now is how pathetic towers can feel after you get a Chain Vest. ADCs can now tank tower shots because of them getting GA early, thus getting armor to tank tower hits with. Sure it's not much help for ADCs, but it's still a thing going on.
The best way to go about buffing towers so tanks have to tank tower shots is to give them True Damage or have a portion of the damage be True Damage (like how Corki can deal half Physical and half Magic damage). This will make it where tanks have to be the ones to take tower shots because with True Damage the only way to deal with it is HP, not resistances because you can't weaken True Damage.
The scaling would obviously have to be up to Riot, but as a base line towers should feel like threats at every part of the game (early, mid, and late). As of right now turrets are not punishing enough on divers to help the ones being dove, with this 1 change it will assist enormously because towers should be broken and not jokes at a comedy theater.
. Then tanks become necessary for dives and don't lose too much effectiveness.
darting in to chip away at the turret with a
-empowered Q.
without his identity?