Zoe's E REALLY needs a nerf
Like the title says, if needs to be tooned down A LOT.
It's overall very easy to hit a target with it, but if you miss for some reason it will still leave a way too big area in which the enemies can't enter if they don't want to sleep for the rest of the game. And the fact that you can prevent almost every jungler to kill you as he ganks. Just put your E on them and bam, you survived without any trouble
The time you're asleep is just way too long. If you get hit, you can only pray that she doesn't instantly kill you. And even if she doesn't, then congrats, you still have to recall because 80% of your HP is gone.
And the damage it deals is just... It deals overall a lot of damage + the same damage again but in true damage if the enemy is asleep, but you always proc that true damage.
The time you're asleep is long enough for the enemy Zoe to line up the highest damage possible with her Q.
And I know that all stuns in the game makes you very vulnurable to damage, but how many stuns slows their target, then stuns them, and after that deals true fu@#ing damage?
I think the rest of her kit is balanced, but her E is what makes her broken, as it is waaay to easy to max her Q damage as well as dealing high true damage in an instant.
I think they should just completely remove the intitial damage, and then lower the true damage you take once you've fallen asleep (or just make it deal Magical damage instead)
So what are your troughts? Is her E broken, and if it is, how should they balance it?