Zoe's E REALLY needs a nerf

TrikzterzArma··4 votes·515 views

Like the title says, if needs to be tooned down A LOT.

It's overall very easy to hit a target with it, but if you miss for some reason it will still leave a way too big area in which the enemies can't enter if they don't want to sleep for the rest of the game. And the fact that you can prevent almost every jungler to kill you as he ganks. Just put your E on them and bam, you survived without any trouble

The time you're asleep is just way too long. If you get hit, you can only pray that she doesn't instantly kill you. And even if she doesn't, then congrats, you still have to recall because 80% of your HP is gone.

And the damage it deals is just... It deals overall a lot of damage + the same damage again but in true damage if the enemy is asleep, but you always proc that true damage.

The time you're asleep is long enough for the enemy Zoe to line up the highest damage possible with her Q.

And I know that all stuns in the game makes you very vulnurable to damage, but how many stuns slows their target, then stuns them, and after that deals true fu@#ing damage?

I think the rest of her kit is balanced, but her E is what makes her broken, as it is waaay to easy to max her Q damage as well as dealing high true damage in an instant.

I think they should just completely remove the intitial damage, and then lower the true damage you take once you've fallen asleep (or just make it deal Magical damage instead)

So what are your troughts? Is her E broken, and if it is, how should they balance it?

6 Comments

Lighten1 votes

I think her E is easy to miss, and predictable. I think it does offer a lot of damage when it hits, and it's quite crucial to actually landing her combo on anyone that has half a brain. Without a decent E, her Q is too predictable, and will likely just be used for short pokes instead of long ones. I think maybe the true damage could be moved to 30-40% of the damage, instead of 50%. Nerfing anything else doesn't make much sense, because she only has two damaging spells. Her R is a utility for the set-up, and her W is so random it's never really something you can count on.

TrikzterzArma1 votes

I think it's extremely easy to hit.

And she still needs to do some damage with it, but I think it's way too high atm. Zoe bursting down 85% of my health with two spells at lvl 5 is just not fair

Lighten1 votes

Is there a video that you can show of you getting at 15% of your health at Level 5? How did she land it reliably without her ult? Did you not know where she was, walk into the bubble, or not stand behind minions?

TrikzterzArma1 votes

Well I can't stand behind minions trough the whole laning-phase. And I love the "you could just have avoided it" as an argument. I guess Ezreal isn't as op as everyone says, because 3 of his spells are skillshots, and you can just avoid them.

Lighten1 votes

Also if it's as easy to hit as you say, I suggest you playing with her. Her laning at 6 is nice, but there are better champs with higher burst, with less conditions to apply it.

I know we're talking about Zoe, but pick Syndra, and have your health zoom down a lot more reliably at 6. Anyone with an actual damage ultimate is way more reliable than a champ that relies on landing both skillshots, which can be easily seen and dodged, compared to someone that just have to set something on the ground (Orianna) or press R with two orbs out (Syndra)

TrikzterzArma2 votes

I do play her often, and I find it quite easy to hit with it.

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