Turrets need to ramp up in damage further past 120%
I'm so tired of seeing dive fights where the turret shoots 10 times and kills no one. Dives are a necessary evil and have to be possible, but I really think that they are too easy right now. the time window you have to dive with a top laner taking the turret shots is literally double what it should be in my opinion.
I looked at replay of a dive which I thought I played well, living for as long as possible using both flash and exhaust. I started the fight at 100% hp. During the dive a poppy with
took 10 turret shots total which was 12 seconds of continuous turret fire. After I was dead, she still had enough hp to q/passive auto some minions under my tower, pick up her shield and walk out. Like she didn't even need to flash out and took another 2 turret shots to get some cs before backing just because she could.
Currently the turret caps at 120% I suggest this cap be doubled to 240%. Nothing should be able to tank turret shots for that long. If your dive is taking over 10 seconds you goofed and should not succeed so cleanly
Troll pole into my tower (it targeted him immediately), kill me, and walk out just a bit above ~30%.
Items?

is not good for game health.
I have never seen anybody use this