Anyone else noticing this boots jungle item enchantment thing going on?
https://gyazo.com/6c2b0fd4e335eb13063005cb0b45e33f.jpg
Or is it just me. Looks like they're looking into another smite item path?

https://gyazo.com/6c2b0fd4e335eb13063005cb0b45e33f.jpg
Or is it just me. Looks like they're looking into another smite item path?

Is this the refund "icon"?
Oh, and I'm noticing that champion icons are getting bugged more often. Kennen is so ninja he shows up in the client wherever he wants.
Maybe they are finally going to make smiteless jungle items so junglers aren't forced to take it.
Would make for some very interestimg game changes imo.
Would make for some pretty shitty junglers, too. I can't believe it's 2016 and there are still people who don't understand the strategic merit--or lack thereof--when it comes to Smite. It's essential.
Like I said in other posts it would be really easy to make a non smite related jungle item that doesn't give too much power while still giving the jungler objective control sans smite.
I'm thinking bug, but I guess we'll see.
I mean, it doesn't even give movement speed, so it's most definitely a bug.
I'm thinking bug, but I guess we'll see.
I mean, it doesn't even give movement speed, so it's most definitely a bug.

Oh REALLY?
(That one is Runic Echoes)
WHAT IF THEY GET RID OF THE SMITE ITEMS AND REPLACE IT WITH A BOOT KIND OF ITEM SO YOU DONT HAVE TO KEEP THAT ONE JG ITEM TILL THE END OF THE GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I think it's a bug.
Maybe it's leftover from when Poacher's was a thing.
Although I notice that the boots version of each jungle enchant costs exactly 1000 gold less than the item+enchant combinations... and all the tier 2 jungle items cost exactly 1000. So maybe the boots version is some kind of internal code for what the enchant does by itself, which is then combined with the tier 2 items to make the 12 completed item+enchant combos.
Maybe it's leftover from when Poacher's was a thing.
But they weren't there before. Plus, they have removed old items and left other old items in without turning them into boots.
Although I notice that the boots version of each jungle enchant costs exactly 1000 gold less than the item+enchant combinations... and all the tier 2 jungle items cost exactly 1000. So maybe the boots version is some kind of internal code for what the enchant does by itself, which is then combined with the tier 2 items to make the 12 completed item+enchant combos.
Maybe, but that also seems like a pretty silly thing to do instead of just putting in the gem slot thing.