Maybe one dimensional champions are better?

LlamaSpeed··1 votes·1,097 views

Of course i don't mean this seriously, champions with different play styles makes the game much more enjoyable The reason i do say this is because, even though the kits of multi dimensional champions are much more enjoyable, the play-style is usually butchered once you remove the whole 'One dimensionalness'

Let's take tryndamere, an insanely one dimensional champion. Even though he is one dimensional, he can be played in the jungle, top, sometimes support, making him diverse when it comes to lanes. Even though his kit is boring and rediculiously strong with no effort, he does become diverse when it comes to which lane he can be played. When you turn a champion multi dimensional, you're usually (but not all the time) forcing them into one lane or role. Let's look at some examples:

Bard: This champion is insanely multi dimensional (Not only because of his kit ;P) He has an amazing heal mechanic, a great skillshot that you have to line up to make efficient and you get to open a portal! The problem with this though, is that he was forced to become a support, and only that. Sure you CAN take him elsewhere, but it will not be near as efficient whatsoever.

Gangplank: Gangplank was soo single dimensional before his rework, Eat oranges, shoot your gun, win the game. With his rework including the barrels, a whole new playstyle came with it. You can chain barrels up for skilled long range attacks, bait people with the barrels, time things properly, it's great! But.. a drawback of this is the fact that he can Top... and only top... Attempting to go jungle with him is futile only because his damage is just not there. Now, this isn't really gangplanks fault, because his new kit did come with crucial timing and high risk high reward gameplay. However, this type of gameplay is unsuitable for other lanes. I remember rarely i would see a support gangplank here and there. However, with the new silver serpent mechanic, even that is now inefficient.

Fiora: (Upcoming) Fiora was probably one of the most single dimensional champions in the whole game. Auto attack auto attack, if your enemy is about to auto attack make sure you press that w key.. and yeah don't forget to mash e and press r if you feel like winning. BUT with the rework, man oh man does she get some sweet new toys to play with. SHE CAN COUNTER MORGANAS Q. Honestly.. it doesn't get better than that. And the new passive, and the lunge maan, i just can't wait. HOWEVERRR with her new mechanics, she can only be most efficient top lane. In the jungle, literally, all she can use is her q and her e. I do think that fioras gonna see some gameplay support with the heal and parry. But am i wrong to be a little dissapointed in that? To me fiora was a badass duelist not a... support.. I don't know that's just my opinion :P

Now i would HATE MYSELF if i said i want more single dimensional champions because honestly, i don't. I love champions with different mechanics that force you to actually think about the moves you have to make to become efficient. I do however, also want diverse champions when it comes to lanes. One of the best examples of this is Tahm Kench, a multi dimensional, Diverse champion that can go almost any lane. Welp, those are just my thoughts, thanks for reading!

3 Comments

67chrome1 votes

Maybe one dimensional champions are better?

I'm pretty sure what you mean by one-dimension is more a one-track mind, focusing solely on overpowering your opponents with complete disregard to outsmarting them, using simulated "outplayed" skills over actually trying to win via smarter rather than harder tactics.

Which, generally speaking, is worse. At the competitive level, these champions usually suffer viability by being played the fool by champions with actual outplay potential.

Let's take tryndamere, an insanely one dimensional champion. Even though he is one dimensional, he can be played in the jungle, top, sometimes support

I like seeing people challenge the meta and try to get new things to work - testing different build orders, builds, champions, or what-not. It's clearly part of the game with the amount of freedom involved. Maybe they're a solid Urgot top, maybe they can get AP MF to work for us, maybe they're a solid Vel'Koz support. In most cases, I figure promoting teamwork and moral and letting them do that is going to be better than pretending I know those matchups inside and out. Trying to force them in a lane or on a champion that's meta but they have no practice on is probably going to be worse, because skill plays such a massive roll in LoL where counterpicks aren't exactly hard to deal with on a champion you have 30+ games on.

That said, Tryndamere support?

Out of the 126 champions in LoL, there are a solid 125 that are better supports.

There are 2 main qualities you want in a support:

  1. really strong early-game.
  2. solid team-fight prescience with minimal items/when behind.

A strong early can offset the weak early of a lot of marksman and make them seem deceptively strong. A solid team-fight prescience with low gold is nifty because chances are, you will have the least gold on your team. Any gold dependency often forces you to win lane to be useful at all end game.

Tryndamere, he has neither of these things.

Tryndamere's early-game is awful. Horrific. He's not even good in Dominion it's so bad, which is saying something considering he's a duelist and the majority of Dominon is dueling. Tryndamere is also pretty useless without gold and among the most gold-hungry hyper-carries in the game.

Beyond that, a solid support is generally going to be an amazing team-fighter and win by playing smarter rather than harder (because you're just not going to overpower opponents with one). Tryndamere is arguably the worst team-fighter in the game, and without gold, his outsmarting playmaking potential just isn't there.

If you want to take the risk of a kill-lane support reliant on winning lane to scale into late game, there are so many better champions to pick. Ones that spike with cheaper core builds, ones that bring something to early game outside of an AD debuff, ones that don't encourage Tabi and Warden's Mail on the support, ones that aren't rendered 100% useless and pushed out of a fight with any CC at all.

NoMonku1 votes

One dimensional champions as you call them aren't very good in terms of balancing for the game. They are easy to make, but they really only have one thing they can do. A good example of this is XinZhao . All he does is E to you, tries to knock you up with Q, use his R if in a good position, then either kill the enemy and/or die. The problem with this is that he just brute forces his way through the fight. Either his going in will result in him dying or you dying. It is incredibly difficult for RIOT to change his #'s to a point where he will be balanced because of all the other champions that are in the game. Eventually through continual nerfs of top tier junglers, Xin usually makes a resurgence and once that happens, RIOT nerfs him because his playstyle is extremely rewarding for how low risk it is to play him if he is stronger.

Champions like Elise are more complex because of all the skills they have, but it gives RIOT more "levers" for them to play with to try and make the champion balanced. For Xin all he has is his QWER and passive. For Elise, she has twice as much because of her two forms, also her spiderlings in her spider form. While RIOT ended up killing her back in S4 (she's getting buffed now so hopefully they won't bring the boot back to her again) it took an extremely long time because she had so many variables in her kit. They repeatedly nerfed her patch after patch because she has so many different variables to work with to try and bring her back into a more balanced state. Of course they went too far and squashed her, but it took an extremely long time to do it. If it was Xin, all it would have taken was one or possibly two patches to effectively kill his usefulness.

redniwediS1 votes

My personal thought is that Riot just needs to figure out how to create a multidimentional champion that doesn't suffer the issues of a jack of all trades. It feels like every new champ is trying to do so many things that they can't just be good at something without that one thing bleeding into everything else.

Until they can figure it out I'll stick to playing Garen. He's not particularly flexible, but I know exactly what he can do and he does it well.

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