Items are too crazy
Everything does too much. Everything gives health or magic damage or movement speed. You can be AD and still be tanky. You can be slow as fuck as a tank and still haul ass. When items do 3 or 4 or 5 things, I feel like buying decisions become less important and the contrast between champions strengths and weakness becomes less poignant.
I feel like the items homogenize the champions so that many champions can be very similar if using the same builds.
these are some nice ear cozies