Please reduce the situations in which Yasuo is extremely strong
The problem with Yasuo is that for a high skillcap champ with a high. "Peak effectiveness point" it is too easy for that point to be hit. The big obvious issue is Windwall and Last breath.
TL;DR: Riot needs to go in and trim down the number of skills that are nullified by windwall and that trigger last breath.
This will stop Yasuo from being what he is now (E.G. A champ you pick in almost every situation) to a more specialist pickup (a champ you pick when your team comp suits him). Riot has stated they always prefer champs who are the latter over the former.
- Delayed AOE abilities should not be deleted by Windwall. They should either not be stopped, or trigger to full effect when they hit the windwall. Additionally, windwall should only block in the direction it is cast towards and should not block projectiles hitting it from behind.
This is largely a nerf to low-skill applied windwalls. It should not be infinite protection from everything including attacks from above or below. A Yasuo should not be able to cast windwall anywhere within an approaching AOE to block that spell (see Sorakas Starcall for a recent example). Windwall is Manaless and has the impact equivalent to the ultimates of many champions-it's intended gate is the skill and reaction time of the user. Adding exceptions would allow more Counterplay to the ability and require higher skill from the Yasuo player.
- Mini-displacements should not trigger Last Breath (very short durations knock ups or knock backs)
Many abilities were balanced with micro-cc before Yasuo's release because the duration was so small that it wouldn't significantly impact a fight. However, things like Trundle's pillar and Thresh's flay increase exponentially in power with a Yasuo pickup for no real reason. He can even trigger his ult off of ENEMY TEAM affecting ITSELF with displacements. A poorly placed Anivia wall can allow a Yasuo to engage for free, which is both burden of knowledge to the player and an exception to a longstanding rule (friendly fire DOES NOT exist in league except for this interaction.)
Add an exception that the cc Yasuo triggers his ultimate on must be longer in duration than a half of a second at max distance (that is, if a Trist ults someone directly into a wall that still is trigger able because the maximum distance they could travel from the ult is more than .5s)That should remove abuse cases like created terrain knockbacks, Bruiser secondary engages (Vi ult triggers but not Q) and other weird interactions that can change the course of a match on what feels like a cheap technicality.