@Meddler: an improvement on Ohmwrecker

Cherysse··1 votes·455 views

So far from the item 2053 items, the only successful one is item 3512 due to it's versatility. item 3056 needs just an small buff to it's health, and a change to it's active side, because so far it only grants a powerful towerdive, but tell me riot, why would I want to actually tower dive if I am building a defensive item, wouldn't it be otherwise?

Suggested changes: +Change HP to 350 from 300. +Add 5% Permanent MS. +Reduce it's active cooldown to 75 seconds. +Reduce the duration of it's active to 2 seconds from 3. +Rework it's active:

On allied turrets: Boosts your nearby turrets (up to 2 in Nexus) for 1 second (1 hit for normal non-laser turrets), causing their attacks to deal 100% extra damage against champions, 250% against minions, (consider it is only one attack on regular turrets) and to splash towards nearby enemies, double of the area for minions. Affected targets are slowed by 50% for 1.5 seconds. Can't be used on the same turret in 15 seconds. Units killed by this effect grant gold to the owner of this item.

Context on suggestion: Many players currently feel towers are weak, and they actually are, unless you are Janna and u are able to defend them, because now you must defend them (and before they actually defended you).

  • This item could serve a purpose; you are being tower dived hard and it is just horrible because there is hardly a way to punish the enemies properly? build this item.

*Your tower is just being pushed too hard? There are too many minions in a wave? you are going to loose a lot of gold from your tower? activate this tiem.

*The enemy jungler and the enemy laner have just cornered you within your tower from each side? you are low in life and you want to make a last stand that is worth the effort? activate this item.

*The enemy team wants to take down your turret? activate this item.

I actually think this item could be an AP item once again, to fill the gap in the AP itemization against assasins like Zed or Yasuo, whom will just Tower Dive you hard. But thats up to Riot to decide.

Once again, just try it on the PBE if you like it, I think it could be really good and helpful for teams, and maybe a must have for certain comps and supps.

8 Comments

asdbnmrty1 votes

I believe Riot made it a point to move away from effects that draw out the game. An item like this could potentially stop an otherwise strong push (which in itself is difficult to set up). While this is a cool option in itself, it doesn't fit in with the more fast pace/active style that the overall game is being pushed to.

While I agree that Ohmwrecker is currently lacking, try suggesting a more offensive oriented effect. Personally, I would cause the turret affected to take moderately increased damage while disabled. Make it the true tower wrecking item it was meant to be.

Cherysse1 votes

I think that's why we need an item to counter the hard snowball rythm the game has, yes, it could counter 1 wave of pushing, which is good, I don't think it would end up being OP, I just think it would make tower diving more risky for the enemy teams without making towers more tanky, which means the game rythm wouldn't end up being affected.

asdbnmrty1 votes

{quoted}

I think that's why we need an item to counter the hard snowball rythm the game has, yes, it could counter 1 wave of pushing, which is good, I don't think it would end up being OP, I just think it would make tower diving more risky for the enemy teams without making towers more tanky, which means the game rythm wouldn't end up being affected.

Fair enough, but I think the core problem is the hard snowball rhythm itself. The huge game pace change from S5 to S6 feeds big time into this... so much so that a lot of players are having a hard time keeping up. Rather then creating an item to break this up (which would essentially become mandatory to have, an invalidate any team comps that can't effectively utilize this item), we should focus on curbing the pace of the game. I think a lot of people are feeling it, right now the game just seems too fast.

Cherysse1 votes

I don't think riot would want to stop something they wanted to happen, but this item could become a must have, which means it will be successful too! It would end up affecting the game in a sense that it could actually make a tower dive more risky for the enemy team (you take more damage plus a slow).

ALSO;_ the item would counter itself!_ I mean think about it! You want to tower dive but the enemy team has an item 3056 ? You just build an item 3056 too! rendering the enemy Ohmwrecker USELESS.

It would just become a fun mechanic actually, in which timing the usage of the item can be crucial for a team fight (due to the AoE slow-damage-wave clear), and would make it more popular because you will feel it makes a difference during the tower dive.

I think it could become a good item for a toplaner whom is loosing the lane and supports that are being pushed too hard against their own towers.

Erockandroll1 votes

Personally, I would go with a defense boost.

Don't make the turrets crazy clear the wave, you should do that with your spells. And don't make tower diving udderly risky. But a short burst defense boost, or even a shield, may stave off the destruction of a tower at a critical moment.

And instead of completely reworking the active, allow it to work as a duel cast. That would give more options to the people buying the item.

Cherysse1 votes

It is intended to work as a dual cast, I've considered it before, and I prefer my active anyways. Granting defenses to turrets is redundant and only helps in very specific scenarios which at the end would make this item still, useless.

Yordle Xayah1 votes

The towers in the game are already worthless, to the point where LCS teams trade out top/bot towers in the first 5 mins regularly almost like a formality nowadays.

I'm not keen on the idea of buffing an item that essentially makes them even worse.

Cherysse1 votes

It makes them better, it makes them worse, it is up to you to decide.

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