Mords changes don't make sense...

RainbowIcee··4 votes·608 views

So here we have a champion like mordekeiser that benefits from fighting around enemy minions right? he get's more shield that's cool right? yes yes... so now riot nerfed his shield making it item dependent(so less shield early game and laning ) and his Q's damage has been lowered and has increased damage if he's alone? So you want us to Pull a kha zix on mord when his game is about that minion shield?

7 Comments

JustMyBassCannon2 votes

"Nerfed his shield making it item-dependent"

Because his previous shield scaling based on damage was independent of items--oh, wait, no, damage scales on items too.

Also, you do realize that champions gain ~350% of their level 1 HP by level 18, right? His shield has natural and item scaling, just like it did pre-rework. Only difference is that it's not based on the rank of any specific skill, and the shield gain scales on HP instead of AP.

Also, the addition of a delay on the decay is huge.

Burnt Iron King2 votes

It is kinda item dependent given it's generated from damage dealt and his skills do have a base damage (for now at least). What people don't seem to understand though is the stealth nerf to his ultimate. Since his shield isn't generated from damage dealt anymore he doesn't gain shield from the damage part of the ult and neither from the damage the clone's dishing out. overall it's a huge nerf to his survivability since he can't use it as effectively to generate shield.

JustMyBassCannon3 votes

So, in other words, the Spell Vamp aspect of his shield mechanic was nerfed.

Which is obvious, I did read the PBE.

Do you have any idea how poorly balanced Spell Vamp is? It alone is the reason that Mordekaiser, Vladimir and Akali have been hit so hard in the past, and it's likely responsible for several other champs' innate sustain effects. Unless Spell Vamp is completely removed, it's pretty much guaranteed that self-sustain mechanics are going to be nerfed to compensate.

Malicious Metal1 votes

{quoted}

So, in other words, the Spell Vamp aspect of his shield mechanic was nerfed.

Which is obvious, I did read the PBE.

Do you have any idea how poorly balanced Spell Vamp is? It alone is the reason that Mordekaiser, Vladimir and Akali have been hit so hard in the past, and it's likely responsible for several other champs' innate sustain effects. Unless Spell Vamp is completely removed, it's pretty much guaranteed that self-sustain mechanics are going to be nerfed to compensate.

But life steal is soooooooo much more healthy and fun, yeah? Spellvamp is problematic, i give you that but it being not that efficient as lifesteal kinda balances it out and makes it a niche stat :P

JustMyBassCannon1 votes

Lifesteal actually is much better balanced.

Basic attacks don't have any real variance in application. It's always right click, target is hit, take AD damage, repeat in AS seconds. For that reason, healing for a percentage of the damage dealt from basic attacks is a very stable value, which makes it much easier to balance.

Spells, on the other hand, have a massive variance. Area of effect, number of targets, base and scaling damage are all in wildly different proportions to each other. One mage has a full burst rotation potential of 840 before scaling while another has 2015 before (much higher ratios) scaling. One spell has a 1-3 second cooldown, another has a 30-second cooldown and isn't an ultimate.

You cannot account for every variance in the way spells work. The only way to actually balance a mage's sustain is within their own kit. If Spell Vamp was removed from items, we could actually afford to balance mages' personal sustain effects.

TTUPhoenix2 votes

The extra damage on Morde's Q when the target is alone? That's always been there. Always. That's not new.

ExiledTyrant1 votes

{quoted}

So here we have a champion like mordekeiser that benefits from fighting around enemy minions right? he get's more shield that's cool right? yes yes... so now riot nerfed his shield making it item dependent(so less shield early game and laning ) and his Q's damage has been lowered and has increased damage if he's alone? So you want us to Pull a kha zix on mord when his game is about that minion shield?

Ability damage is far more item dependent than health especially since you don't get AP for free and he doesn't scale off of bonus AD only total. Secondly Isolated Q has been held as one of the highest damaging abilities in the history of league for years since Morde was released.

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