Ranking up based on how well you do

The Öutcast··1 votes·683 views

So why is it that every time a player loses, when they do well, they have to lose LP?

They could get an S ranking and still have to lose LP

Why not reward them for getting an S, because we know that that shows that they did well. If they do well in a game, if they aren't the reason for the loss, then why not give them LP. Conversely, if someone does really poorly on the winning team, why are they awarded LP? Why not take LP away from them or at least decrease how much they get?

Let's say in promos you have to win, but otherwise you have to simply do well.

Lets say that if you win, you gain a flat LP based off of your MMR and all that other fun stuff plus or minus a certain amount you get from your ranking,(S tier is + 10 LP, A tier is no bonus LP, B Tier is -10, C tier is -20, and D tier is -30, but of course could be capped so people aren't getting 45-50 LP for a single win)

So let's say I win a game, I get 20 LP for winning and I got an B- so I get 10 LP. Yeah you still get LP, but you get docked for having a mediocre game.

Say I lose a game and I get -15 LP, but I get an S- because I did really well, so I'd instead get 5 LP. Because I did well, even though I lost, I still get the benefit of progressing up the ladder.

This isn't very abusable, and would in fact be relatively beneficial for players. The opposing team has no incentive to allow you to get an S, so you really would have to earn that grade. If you do poorly, but still win, you aren't holding back the players who are better than you, but instead are forced to either get better or sink. It also promotes more teamwork, so that there's a greater competitive nature to this game.

8 Comments

3TWarrior3 votes

in addition to the other person's comment, if riot did this, they would have to rework the entire ranking system because it works based upon statistics of the champions involved

for instance, if you play one of the rarely played champions well, it would be a free ticket to LP

The Öutcast1 votes

{quoted}

in addition to the other person's comment, if riot did this, they would have to rework the entire ranking system because it works based upon statistics of the champions involved

for instance, if you play one of the rarely played champions well, it would be a free ticket to LP

Until you encountered someone who either banned that champ or took that champ, and then they would sink back down.

A Basic Island2 votes

because then you have situations in Counter strike where players are going for mvp stars (helps your ranking significantly) by

Baiting teammates so they die and you get the kill

Not planting/defusing so they can get more kills

if rito made it so you rank up based on how well YOU did vs winning/losing, you'd have people playing for the rank rather than the win

The Öutcast1 votes

[{quoted}](name=A Basic Island,realm=NA,application-id=3ErqAdtq,discussion-id=gRh6TGOj,comment-id=0000,timestamp=2016-05-02T20:10:27.907+0000)

because then you have situations in cod where players are going for mvp stars (helps your ranking significantly) by

Baiting teammates so they die and you get the kill

Not planting/defusing so they can get more kills

if rito made it so you rank up based on how well YOU did vs winning/losing, you'd have people playing for the rank rather than the win

There's an incentive for going for the win, a pretty big one, perhaps you didn't read the full post. The whole object of the grade modifier is to further separate the good and bad players, tell me where the harm is in that.

A Basic Island2 votes

for the reasons i just said

I read your post but you don't seem to understand that regardless of trying to win or not people WILL be playing for their rank. People do that now for the hextech boxes.

Oh is that ignite gonna kill? Blows flash ult need that rank dog fuck yo ignite

The Öutcast1 votes

[{quoted}](name=A Basic Island,realm=NA,application-id=3ErqAdtq,discussion-id=gRh6TGOj,comment-id=0000,timestamp=2016-05-02T20:10:27.907+0000)

because then you have situations in cod where players are going for mvp stars (helps your ranking significantly) by

Baiting teammates so they die and you get the kill

Not planting/defusing so they can get more kills

if rito made it so you rank up based on how well YOU did vs winning/losing, you'd have people playing for the rank rather than the win

additionally, if you knew how the grading system works, which it seems like you don't, then you'd understand how difficult it really is to get a higher grade, you are put against all players who are playing that champion currently. However your performance measures up to everyone else is how you get a grade. Going for an MVP hero would also only result in a loss as a result of bad teamwork. You'll find that multiple S grades in one game generally happen on the same team because they were all working together and being good teammates.

A Basic Island1 votes

i know how the ranking system works, and i know how players will act if ranking is based on performance rather than whether or not you win or lose. Alright, since you seem to have recently learned that grade is based on how you played a champ, what if i i picked say, malzahar jungle, and we won. Didnt do shit, but didn't do amazing. Since nobody does malz jungle, gg got an S. You're saying they deserve more lp or to lose less? lol. Doing so would just lead to retarded comps because nobody does it, easy S.

You don't seem to understand what players will do, maybe you're one of the players that will blow everything on a dead target to get a higher rank.

Athenes Lulu1 votes

Then the point of winning would be worthless.

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