Riot can we get a another post game damage stat

Irelia Bot··3 votes·290 views

Damage that lead to a kill in the next 30 seconds

Because doing 30,000 damage out of 40,000 of damage dealt to champs on a mundo who did not die is a completely different story than doing 35,000 total but getting 8 kills and 7 assists.

In other words damage done to champs doesn't mean anything unless you get an objective or a kill from it and it is annoying seeing players gloat about most damage when their damage was minimally effective to an outcome favorable for their team.

6 Comments

Warlord Scrap1 votes

they already have kill participation im confused as to what your asking for

Irelia Bot2 votes

{quoted}

they already have kill participation im confused as to what your asking for

Say a tank gets out alive from near death 7 times in a game and the enemy ADC did 40k damage to enemy champs in that game but 30k was done to the tank who got away.

In other words this would be more of an effectiveness of damage dealt to enemy champs instead of a damage done to enemy champs. Because hitting 500 trees once with an ax and cutting down none of them is far less productive than hitting 5 trees 100 times and cutting all 5 down.

ChaddyFantome1 votes

Hell, in your given example, that would actually be indicative how well the tank was doing as opposed to the ADC doing a good job. You make a very good point here.

Warlord Scrap1 votes

how is that different from comparing the current damage taken to damage dealt as well as current kda. I feel like this would add just a punch of extra pointless statlines

CannonLordFreed1 votes

Seconds applying hard CC would also be really helpful, especially for supports, who don't get a lot from post game stats.

Thrëat1 votes

Yea, kill participation (Kills + Assists) / (Total Kills) is already a thing, so no point in that stat.

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