Mastery Points vs. Grade

ElJanitorFrank··1 votes·295 views

So to me it appears that your grade is based on individual skill, but the points are very heavily weighted on winning or losing.

Why?

If I do amazing on a champion, I should get points to reflect that. But as it stands, I only get points for winning the game, like ip. Obviously winning the game is the overall goal, but why would I get less of a reward for doing the same thing, but having a worse team?

In my opinion, the mastery points should be almost directly tied to your grade and performance with the champion, from what I understood this was supposed to give feedback on an individual level, there is no reason to bring my teams shortcomings into it.

As a side note, there need to be some special stats for certain champions in my opinion. It would make it a bit more accurate, anyway. A Nasus should have his stacks worked into his grade, with less emphasis on his score, because a Nasus with many stacks can easily zone enemies and contribute much more on a morality scale, not measured by numbers. And maybe have Singed's poison ticks on enemy champions could be worked in?

One thing I want to make sure, this is heavily affected by role as well as lane, right? Because if I'm a tank and I took and reduced a massive amount of damage, or CCed enemies X amount of times, I want to get equal points to an adc who went 13/3/7.

This is just me throwing some things out since this is only in it's early stages.

1 Comments

Wickedfates1 votes

here ya go, this was posted some hours ago, i hope it helps clarify any questions, its the best i have....

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/vY21rfOY-champion-mastery-too-affected-by-outcome?comment=0013

[{quoted}](name=Riot Mirross,realm=NA,application-id=3ErqAdtq,discussion-id=vY21rfOY,comment-id=0013,timestamp=2015-05-08T23:30:13.386+0000)

Hey there,

Totally understand that there's some dissonance here when you get back to back results like this.

When we're working on design and balance here we have a range of factors. Most importantly, we want games to stay healthy competitive environments where everyone is trying to do the same thing (namely: win.)

We don't want people off farming lanes while the team is doing Baron, or trying to steal kills, or any other weird behavior that's focusing on min-maxing Champ Mastery rather than winning the game. For this reason, your champion points are based on your overall team's performance. We'll keep looking at the specific balancing and see if it needs tweaking.

We also want to be able to give you feedback on how well you're doing, and that's what we have the performance grades for - S through D. They compare how well you did in the game with everyone else in your region on that Champion and position (e.g. Rek'Sai jungle).

Giving goals and feedback based on individual performance is a really interesting space that we may well move in to in future - we just have to be really careful about how we do it. Suggestions are welcome! :)

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