Yes, I understand that. However at the moment I'm not a fan of health regeneration in the game. It's either too weak or too strong.
Since we are talking about soraka, she's got a base regen of 11 @18 and 1855 health. So one W will cost you 185 health. Without items or hitting Qs, it'll take her 18 seconds to recover from just one attempt to heal an ally. Note that this is pretty close to her old Heal's base cooldown. That's a pretty long time. If you press W more than twice and there's no enemy champs around to Q, it's better to just base.
I think that a healer needing to build health recovery items to do her job is just absurd and why I hate the rework.
And yes, I find her more useful as AP artillery than a healer at this point. Build AP and mana regen and spam your Qs to zone out or soften up the other team. That said, I don't think she does enough damage in that role as her ratios are weak if you ask me.