Riot can you go more in depth on why the simplicity of the Season 4 jungle didn't work for the game?
Note: I'm actually not salty about CHANGE and stuff, I'm just interested on how Riot thinks of the jungle and how the change from season 4s to 5 and now 6 was caused by (I'm not even a jungle main)
I just want to know what problems the season 4 jungle had design wise (not necessarily statistically as you could always change those numbers in retrospect)
Was there something you felt about the simplicity of the jungle (or i should say difficulty) just not fitting with the rest of the game and what you wanted to do with league in the future?
Did you just wanna change the monsters to not be as general like the Wight and Wraiths?
I understand that this game needs to constantly change so the game doesn't become so stale and you Riot have always been keen on changing the jungle every year. Are you just trying to find the most engaging way to play the jungle and using the entire season to test it, or the most balanced way, or both? What are you currently focusing on more?
What is the purpose of adding new monsters every year? Is it to focus on team oriented play?
Did you like the prevailing strategy duo jungling? Was drastically changing the jungle of season 4 to 5 in difficulty caused by this?
(Side Question: Is your focus to create a more duo jungle focus or still allow solo jungling to be capable?)